пятница, 9 сентября 2011 г.

Games

Games


IJMS, Vol. 12, Pages 5853-5861: Enzymatic Cross-Linking of Alkali Extracted Arabinoxylans: Gel Rheological and Structural Characteristics

Posted: 09 Sep 2011 12:00 AM PDT

Ferulated arabinoxylans were alkali-extracted from wheat bran at different incubation times (0.0, 0.5, 1.0, 1.5 and 2.0 h). Wheat bran ferulated arabinoxylans (WBAX) arabinose-to-xylose ratio, ferulic acid content, intrinsic viscosity and viscosimetric molecular weight values decreased as the incubation time of extraction increased. WBAX enzymatic cross-linking capability was affected by incubation time while an increase in WBAX concentration from 5 to 6% (w/v) favored gelation. The WBAX gels formed presented a macroporous structure with mesh size ranging from 40 to 119 nm and hardness values varying from 1.7 to 5 N.

IJMS, Vol. 12, Pages 5844-5852: Nucleated Polymerisation in the Presence of Pre-Formed Seed Filaments

Posted: 09 Sep 2011 12:00 AM PDT

We revisit the classical problem of nucleated polymerisation and derive a range of exact results describing polymerisation in systems intermediate between the well-known limiting cases of a reaction starting from purely soluble material and for a reaction where no new growth nuclei are formed.

IJMS, Vol. 12, Pages 5828-5843: Efficient 1H-NMR Quantitation and Investigation of N-Acetyl-D-glucosamine (GlcNAc) and N,N'-Diacetylchitobiose (GlcNAc)2 from Chitin

Posted: 09 Sep 2011 12:00 AM PDT

A quantitative determination method of N-acetyl-D-glucosamine (GlcNAc) and N,N'-diacetylchitobiose (GlcNAc)2 is proposed using a proton nuclear magnetic resonance experiment. N-acetyl groups of GlcNAc and (GlcNAc)2 are chosen as target signals, and the deconvolution technique is used to determine the concentration of the corresponding compound. Compared to the HPLC method, 1H-NMR spectroscopy is simple and fast. The method can be used for the analysis of chitin hydrolyzed products with real-time analysis, and for quantifying the content of products using internal standards without calibration curves. This method can be used to quickly evaluate chitinase activity. The temperature dependence of 1H-NMR spectra (VT-NMR) is studied to monitor the chemical shift variation of acetyl peak. The acetyl groups of products are involved in intramolecular H-bonding with the OH group on anomeric sites. The rotation of the acetyl group is closely related to the intramolecular hydrogen bonding pattern, as suggested by the theoretical data (molecular modeling).

IJMS, Vol. 12, Pages 5815-5827: Pharmacogenetics of OATP Transporters Reveals That SLCO1B1 c.388A>G Variant Is Determinant of Increased Atorvastatin Response

Posted: 09 Sep 2011 12:00 AM PDT

Aims: The relationship between variants in SLCO1B1 and SLCO2B1 genes and lipid-lowering response to atorvastatin was investigated. Material and Methods: One-hundred-thirty-six unrelated individuals with hypercholesterolemia were selected and treated with atorvastatin (10 mg/day/4 weeks). They were genotyped with a panel of ancestry informative markers for individual African component of ancestry (ACA) estimation by SNaPshot® and SLCO1B1 (c.388A>G, c.463C>A and c.521T>C) and SLCO2B1 (−71T>C) gene polymorphisms were identified by TaqMan® Real-time PCR. Results: Subjects carrying SLCO1B1 c.388GG genotype exhibited significantly high low-density lipoprotein (LDL) cholesterol reduction relative to c.388AA+c.388AG carriers (41 vs. 37%, p = 0.034). Haplotype analysis revealed that homozygous of SLCO1B1*15 (c.521C and c.388G) variant had similar response to statin relative to heterozygous and non-carriers. A multivariate logistic regression analysis confirmed that c.388GG genotype was associated with higher LDL cholesterol reduction in the study population (OR: 3.2, CI95%:1.3–8.0, p < 0.05). Conclusion: SLCO1B1 c.388A>G polymorphism causes significant increase in atorvastatin response and may be an important marker for predicting efficacy of lipid-lowering therapy.

Molbank, Vol. 2011, Pages M735: 4-({[4-(Methylthio)phenyl]methylene}amino)phenyl Dodecanoate

Posted: 09 Sep 2011 12:00 AM PDT

A new Schiff base ester, 4-({[4-(methylthio)phenyl]methylene}amino)phenyl dodecanoate was synthesized and its IR, 1H NMR, 13C NMR and EI-MS spectroscopic data are presented.

RoadMovie 2.2.3 - Your movies subtitled, batch encoded, and uploaded.. (Shareware)

Posted: 09 Sep 2011 03:02 AM PDT



RoadMovie helps get your videos subtitled, metadata tagged, chapterized, encoded and uploaded to your portable device or website. RoadMovie 2 brings you "video-encoding-super-powers" in a friendly and easy to use interface. Now you can finally create professionally encoded videos without using several apps for each task. All you need comes in this one app. Easy to use, yet super-powerful.

Main Features:

  • Powerful video encoding using FFMPEG or QuickTime.
  • 64-bit encoding whenever possible for optimal encoding speed.
  • Support for soft and hard-coded subtitles.
  • Subtitle support for SubRip (.srt), SubViewer 1 & 2 (.sub), SubStation Alpha (.ssa/.ass) and MicroDVD.
  • Full iTunes metadata editor and automatic metadata fetching from tagChimp.
  • Add/Edit Chapter markers.
  • Track inspector.
  • Batch encoding in a separate export queue.
  • Supports the Elgato Turbo.264 HD hardware encoder.
  • Built-in encoder Presets for popular devices.
  • Presets for iPad, Apple TV, iPhone (3G, 4G), iPod, PS3, PSP, Xbox, Wii, Web and more.
  • Customize your own set of Presets. Possibilities are endless.
  • Upload to FTP, SFTP, .Mac, WebDav, Amazon S3 or YouTube.
  • Automatically add to iTunes.
  • Create and manage Destinations.
  • Full AppleScript support to easily automate workflows.
  • Video Podcast support. Publish video podcasts with one click.


Version 2.2.3:
  • French localization by Matthieu Landry.
  • Movie postprocessing is now working asynchronously for a snappier feeling.
  • Re-enabled localizations for many languages.
  • Cosmetic changes for the scrollview background pattern.
  • Support for the "Podcast" metadata field.
  • The add files panel now defaults to your last used directory.
  • Presets and Destination changes are now saved when closing their windows.
  • [BUGFIX] Change encoding for subtitle files now works as expected.
  • [BUGFIX] The encoding set in Preferences are now properly used when importing subtitle files.
  • [BUGFIX] FPS counter now showing the correct value when exporting using Turbo.264/QuickTime.
  • [BUGFIX] The Flattened QuickTime preset now works as expected when the Turbo.264 dongle is connected.
  • [BUGFIX] Export queue now sorted correctly based on the time the item was added to the queue.


Mac OS X 10.6 or later.

Download Now

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F1: Hamilton Has Way In First Monza Practice

Posted: 09 Sep 2011 12:00 AM PDT


Lewis Hamilton's McLaren was quickest out of the gate Friday in Italy...

Tales of Xillia ships 500,000 copies in Japan

Posted: 09 Sep 2011 01:39 AM PDT

High pre-order numbers due to numerous cross promotions.

 

While the fanfare for Namco Bandai's 'Tales of' series isn't really big in North America, it's a strong series in Japan that is just a notch below Dragon Quest and Final Fantasy in terms of popularity. The company recently announced that the next game in the series, Tales of Xillia, crossed the 500,000 mark in shipments all throughout Japan.

Namco Bandai stated that the reason for the figures is due to the series' 15th anniversary as well as the company's collaboration efforts with singer Ayumi Hamasaki (for the game's theme song) and amusement park Namco Namja Town (for Tales of Xillia-themed merchandise). On a related note, series producer Makoto Yoshizumi previously confirmed on Twitter last month that the PS3 title is the most pre-ordered Tales game ever two weeks before its release. Back in July, the game had 80,000 copies on pre-order.

The last RPG franchise entry, the PS3 version of Tales of Graces, sold 345,000 units in 2010. Back in 2008, Tales of Vesperia sold 210,000 units on Xbox 360, while in 2009 it sold 420,000 units on PS3. For more information on Tales of Xillia, check out GameSpot's recent coverage.

Read and Post Comments | Get the full article at GameSpot


"Tales of Xillia ships 500,000 copies in Japan" was posted by Jonathan Leo Toyad on Fri, 09 Sep 2011 01:39:29 -0700

Ace Combat: Assault Horizon Updated Hands-On

Posted: 09 Sep 2011 01:38 AM PDT

We take to the not-so-blue-and-usually-heavy-under-fire skies of this upcoming reboot.

 

Just like the film industry, the games industry has been seeing a lot of reboots and reiterations of past iconic franchises as of late, ranging from the decent to the potentially unnecessary. With Namco Bandai now performing this feat onto another classic franchise, the target being the Ace Combat series, developer Project Aces is planning to enshroud it with modern warfare trappings that would make action director Michael Bay wet himself. As far as we're concerned with the recent playthrough of a near-final PS3 build, we didn't really mind if it deviated slightly from the past title's long-range combat focus.

We had a go with the first three missions of the game: a dream sequence called Nightmare, an assault mission called Inferno, and an Apache helicopter rescue mission called Red Moon. The first stage acts as a tutorial to the game's controls and Dog Fight Maneuver system; you can engage an enemy to accurately shoot them while automatically tailing them from behind. To initiate this, we pressed the L2 and R2 buttons together as soon as the plane reticule was red and shaped as a circle and if we were close by. We didn't need to worry about navigating and ground obstacles as movement is done automatically; we only had to worry about keeping our target on sight.

If enemies are tailing behind you, a red giant circle will move around and overlap your screen. From here, we could perform a counter move by slowing down (press L1) and wait until the green and red arrows on-screen indicators connect, and then press L2 and R2 together. This enabled us to reverse our aircraft and tail our former pursuer. If the arrows pass each other, your aircraft will stall and leave you momentarily vulnerable. Of course, if such a risk isn't your cup of tea, you can still use flares to draw tailing missiles off of your plane.

The radar helps immensely when looking for enemies and dodging projectiles. Enemy jets are red arrows while missiles are white tubes. When in doubt, you can also press the triangle button to turn the camera to the last target for a brief second. The air fights in the Inferno stage was just the tip of the iceberg of the action, as we were bombarded by MIG fighter planes swarming left and right. The majority of them were TAC Leaders, so mastering the DFM and knowing when to counter and break off from DFMs is a must since these jets can dodge conventional missile launches.

The planes and arsenal provided is plentiful. We had to pick between the F16C, MiG 21, F16F, Mirage 2000, and the F4E for the Inferno mission. To play it safe, we picked the F16F since it had the best rating of armor amongst all the aircraft along with good moderate attribute ratings. For the weapons, we had to choose between powerful air-to-air missiles, air-to-ground missiles, or bombs that scramble an opponent's targeting system to equip on a fighter jet. When we took reigns of the Apache helicopter in the third mission, we got to play around with a ground missile system that could target up to four enemies at a time in addition to the standard rockets equipped on the chopper.

To say that the title feels like "Call of Duty in the air" is underselling it. Every moment flying around the first two stages while sizing up the oncoming threats felt empowering. Chaining up different targets while in DFM and destroying them in a row is a reward in itself, provided you can lure three or more enemy aircrafts into your line of sight. As per the rule of flight sims, each mission will take a minimum of 20 to 30 minutes to complete up to even an hour due to on-the-fly objectives.

Luckily, checkpoints are plentiful and fairly distributed. Load times after deaths are instantaneous, as evident with our constant failure at the Red Moon mission due to getting used to the chopper's cumbersome movement and the accidental button press that shot out missiles that killed a friendly ground target we were suppose to protect.

Fans may take umbrage at that particular section, as it contrasts heavily with the free-for-all fighter jet-piloting shenanigans the series is known for. Still, gamers who like their flight sims with a huge tinge of arcade action, variety and "close quarter" duels with a rocking soundtrack blaring through the speakers can see the full game for themselves on October 11. Other regions will have the game on shelves on October 15.

Read and Post Comments | Get the full article at GameSpot


"Ace Combat: Assault Horizon Updated Hands-On" was posted by Jonathan Leo Toyad on Fri, 09 Sep 2011 01:38:18 -0700

Pocket League Story On The Field Gameplay Movie

Posted: 08 Sep 2011 11:35 PM PDT

We get on the field and kick some balls in Pocket League Story.

Read and Post Comments | Get the full article at GameSpot


"Pocket League Story On The Field Gameplay Movie" was posted by edmondt on Thu, 08 Sep 2011 23:35:11 -0700

Pocket League Story Recruitment Gameplay Movie

Posted: 08 Sep 2011 11:32 PM PDT

We hire some players in preparation for glory in Pocket League Story

Read and Post Comments | Get the full article at GameSpot


"Pocket League Story Recruitment Gameplay Movie" was posted by edmondt on Thu, 08 Sep 2011 23:32:33 -0700

Third Blade Sword Gameplay Movie

Posted: 08 Sep 2011 11:31 PM PDT

We unsheath our third blade in Third Blade... and it turns out to be a bad idea.

Read and Post Comments | Get the full article at GameSpot


"Third Blade Sword Gameplay Movie" was posted by edmondt on Thu, 08 Sep 2011 23:31:00 -0700

Third Blade Hack and Slash Gameplay Movie

Posted: 08 Sep 2011 11:30 PM PDT

We slice away with a couple of daggers in Third Blade.

Read and Post Comments | Get the full article at GameSpot


"Third Blade Hack and Slash Gameplay Movie" was posted by edmondt on Thu, 08 Sep 2011 23:30:02 -0700

Muffin Knight Changing Class Gameplay Movie

Posted: 08 Sep 2011 11:29 PM PDT

We change classes in order to survive in the arena of Muffin Knight.

Read and Post Comments | Get the full article at GameSpot


"Muffin Knight Changing Class Gameplay Movie" was posted by edmondt on Thu, 08 Sep 2011 23:29:05 -0700

Muffin Knight Angry Pigs Gameplay Movie

Posted: 08 Sep 2011 11:28 PM PDT

Those pigs sure are out for blood!

Read and Post Comments | Get the full article at GameSpot


"Muffin Knight Angry Pigs Gameplay Movie" was posted by edmondt on Thu, 08 Sep 2011 23:28:35 -0700

Zoombie Digger Pungent Poodle Gameplay Movie

Posted: 08 Sep 2011 11:27 PM PDT

We bury a whole lot of dead birds, fish and even a poodle in Zoombie Digger

Read and Post Comments | Get the full article at GameSpot


"Zoombie Digger Pungent Poodle Gameplay Movie" was posted by edmondt on Thu, 08 Sep 2011 23:27:32 -0700

Race illegal: High Speed 3D Sunday Drive Gameplay Movie

Posted: 08 Sep 2011 11:26 PM PDT

We take a nice Sunday drive through a forest in Race Illegal.

Read and Post Comments | Get the full article at GameSpot


"Race illegal: High Speed 3D Sunday Drive Gameplay Movie" was posted by edmondt on Thu, 08 Sep 2011 23:26:52 -0700

Zoombie Digger Desert Digging Gameplay Movie

Posted: 08 Sep 2011 11:26 PM PDT

Who knew there were rhinoceroses in Egypt?

Read and Post Comments | Get the full article at GameSpot


"Zoombie Digger Desert Digging Gameplay Movie" was posted by edmondt on Thu, 08 Sep 2011 23:26:46 -0700

Race illegal: High Speed 3D City By Night Gameplay Movie

Posted: 08 Sep 2011 11:25 PM PDT

We participate in some completely legitimate street racing in Race Illegal.

Read and Post Comments | Get the full article at GameSpot


"Race illegal: High Speed 3D City By Night Gameplay Movie" was posted by edmondt on Thu, 08 Sep 2011 23:25:46 -0700

Grand Prix Story Roadster Race Gameplay Movie

Posted: 08 Sep 2011 11:22 PM PDT

We take our roadster for a spin in Grand Prix Story.

Read and Post Comments | Get the full article at GameSpot


"Grand Prix Story Roadster Race Gameplay Movie" was posted by edmondt on Thu, 08 Sep 2011 23:22:46 -0700

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