суббота, 17 сентября 2011 г.

Games

Games


Persona 4: Ultimate in Mayokana Arena Hands-On Preview

Posted: 17 Sep 2011 01:21 AM PDT

We step into the "TV World" of the RPG and clash against old friends in Arc System Works' latest fighter.

Keeping an existing brand fresh without reverting to its standard genre is no small feat: you need to make sure that the genre switch makes a lick of sense. For the Final Fantasy series, having its main heroes and villains clashing against each other in high-flying one-on-one fighting seems logical. Atlus and Arc System Works are also taking that turn with the Shin Megami Tensei Persona spin-off, entitled Persona 4: The Ultimate in Mayokana Arena. The results seem astounding based on our recent playthrough of the title's debut in Tokyo Game Show 2011.

The game's story is set two months after the events of Persona 4. Teddy, one of the party members of the game, is promoting a fighting show called the P-1 Grand Prix and somehow goaded the main cast to go into "TV World" to find out what really is going on. If you've played titles like Guilty Gear and BlazBlue, you'll feel right at home with Persona 4: UMA. Characters can dash, air dash, and double-jump all over the screen to maneuver the battlefield. Combos are chained easily just like Arc System Works' past titles. And yes, the 2D graphics, backgrounds and animations are crisp and pretty to look at.

Attacks are mapped onto four buttons: A and C are your punch and kick buttons, while B and D are your light and heavy Persona attacks, which are moves where a character's guardian angel of sorts show up to land a damaging blow in the fighter's stead. Pressing A and B together unleashes an auto-combo chain for each character. Pressing A and C makes your character roll away, while pressing B and D does an emergency evade called R Action that makes you do an invincible side-step dodge at the cost of a sliver of your life.

Holding down on the joystick while pressing A and C together makes you pull off a short hop just like a King of Fighter's short jump. This not only dodges low attacks, but sets you up with any move since it's meant to give you a frame advantage. In true Guilty Gear and BlazBlue fashion, pressing A, C, and D makes you do a guard burst to break out of a combo or relentless assault at the cost of a Burst gauge. You can only do this once, so spamming this move is not an option, which also means the tactic of Burst-baiting still comes into play here.

From what we had gathered from the long lines and endless play sessions on all four cabinets at Arc System Works' booth, the main character of Persona 4 (now Yu Narukami instead of his past default manga name Souji Seta) is the popular choice among fighters. He has a beginner-friendly moveset (projectiles and fast uppercuts) thanks to his fighting style being a hybrid of Guilty Gear's Ky Kiske if he had a long-reaching stand ala JoJo's Bizarre Adventure.

This isn't to say that the rest of the cast are outshined by him; Yosuke Hanamura is a fast character with dive attacks, knife projectiles for short-term zoning, and a Persona with a delayed gas attack that can stun opponents temporarily. Yukiko Amagi can control space with her feather-armed Konohana Sakuya Persona and fan projectiles.

Chie Sakamoto also hits fast like Yosuke but doesn't have the range he possesses, while Kanji hits hard with his long-reaching electric attack coming out of his Persona while also surprising enemies with a super move grab. Aigis from Persona 3 is also in the game, but she isn't playable in this build. We suspect that she may be a zoning-heavy character as she has displayed attacks using her rocket fists and miniguns in her RPG appearance.

Persona 4: The Ultimate in Mayonaka Arena will be out in Japan arcades on spring 2012. The PS3 and Xbox 360 versions will be out on summer 2012.

Read and Post Comments | Get the full article at GameSpot


"Persona 4: Ultimate in Mayokana Arena Hands-On Preview" was posted by Jonathan Leo Toyad on Sat, 17 Sep 2011 01:21:53 -0700

INDYCAR: Dixon Motors To Motegi Pole

Posted: 17 Sep 2011 12:00 AM PDT


Target Chip Ganassi Racing's Scott Dixon set pole for Sunday's Indy Japan 300, leading Team Penske's Will Power by just .0276 seconds.

Persona 4: Ultimate in Mayokana Arena Hands-On Preview

Posted: 17 Sep 2011 01:21 AM PDT

We step into the "TV World" of the RPG and clash against old friends in Arc System Works' latest fighter.

Keeping an existing brand fresh without reverting to its standard genre is no small feat: you need to make sure that the genre switch makes a lick of sense. For the Final Fantasy series, having its main heroes and villains clashing against each other in high-flying one-on-one fighting seems logical. Atlus and Arc System Works are also taking that turn with the Shin Megami Tensei Persona spin-off, entitled Persona 4: The Ultimate in Mayokana Arena. The results seem astounding based on our recent playthrough of the title's debut in Tokyo Game Show 2011.

The game's story is set two months after the events of Persona 4. Teddy, one of the party members of the game, is promoting a fighting show called the P-1 Grand Prix and somehow goaded the main cast to go into "TV World" to find out what really is going on. If you've played titles like Guilty Gear and BlazBlue, you'll feel right at home with Persona 4: UMA. Characters can dash, air dash, and double-jump all over the screen to maneuver the battlefield. Combos are chained easily just like Arc System Works' past titles. And yes, the 2D graphics, backgrounds and animations are crisp and pretty to look at.

Attacks are mapped onto four buttons: A and C are your punch and kick buttons, while B and D are your light and heavy Persona attacks, which are moves where a character's guardian angel of sorts show up to land a damaging blow in the fighter's stead. Pressing A and B together unleashes an auto-combo chain for each character. Pressing A and C makes your character roll away, while pressing B and D does an emergency evade called R Action that makes you do an invincible side-step dodge at the cost of a sliver of your life.

Holding down on the joystick while pressing A and C together makes you pull off a short hop just like a King of Fighter's short jump. This not only dodges low attacks, but sets you up with any move since it's meant to give you a frame advantage. In true Guilty Gear and BlazBlue fashion, pressing A, C, and D makes you do a guard burst to break out of a combo or relentless assault at the cost of a Burst gauge. You can only do this once, so spamming this move is not an option, which also means the tactic of Burst-baiting still comes into play here.

From what we had gathered from the long lines and endless play sessions on all four cabinets at Arc System Works' booth, the main character of Persona 4 (now Yu Narukami instead of his past default manga name Souji Seta) is the popular choice among fighters. He has a beginner-friendly moveset (projectiles and fast uppercuts) thanks to his fighting style being a hybrid of Guilty Gear's Ky Kiske if he had a long-reaching stand ala JoJo's Bizarre Adventure.

This isn't to say that the rest of the cast are outshined by him; Yosuke Hanamura is a fast character with dive attacks, knife projectiles for short-term zoning, and a Persona with a delayed gas attack that can stun opponents temporarily. Yukiko Amagi can control space with her feather-armed Konohana Sakuya Persona and fan projectiles.

Chie Sakamoto also hits fast like Yosuke but doesn't have the range he possesses, while Kanji hits hard with his long-reaching electric attack coming out of his Persona while also surprising enemies with a super move grab. Aigis from Persona 3 is also in the game, but she isn't playable in this build. We suspect that she may be a zoning-heavy character as she has displayed attacks using her rocket fists and miniguns in her RPG appearance.

Persona 4: The Ultimate in Mayonaka Arena will be out in Japan arcades on spring 2012. The PS3 and Xbox 360 versions will be out on summer 2012.

Read and Post Comments | Get the full article at GameSpot


"Persona 4: Ultimate in Mayokana Arena Hands-On Preview" was posted by Jonathan Leo Toyad on Sat, 17 Sep 2011 01:21:53 -0700

ICO Gameplay Movie 1

Posted: 17 Sep 2011 12:05 AM PDT

Check out this gameplay footage from the TGS 2011 build of ICO HD.

Read and Post Comments | Get the full article at GameSpot


"ICO Gameplay Movie 1" was posted by JKoz on Sat, 17 Sep 2011 00:05:08 -0700

Monster Hunter 3G TGS 2011 Gameplay Footage

Posted: 17 Sep 2011 12:01 AM PDT

It must be hard being a monster in this video.

 

Read and Post Comments | Get the full article at GameSpot


"Monster Hunter 3G TGS 2011 Gameplay Footage" was posted by JKoz on Sat, 17 Sep 2011 00:01:15 -0700

TGS 2011: Hot Shots Golf - Save for Bogey

Posted: 16 Sep 2011 11:59 PM PDT

Watch this good recovery out of the bunker to save bogey in Hot Shots Golf for the PSVita from TGS 2011.

Read and Post Comments | Get the full article at GameSpot


"TGS 2011: Hot Shots Golf - Save for Bogey" was posted by Homer on Fri, 16 Sep 2011 23:59:00 -0700

Battlefield 3 TGS Gameplay Footage

Posted: 16 Sep 2011 11:57 PM PDT

Things go BOOM in this latest gameplay footage for Battlefield 3!

 

Read and Post Comments | Get the full article at GameSpot


"Battlefield 3 TGS Gameplay Footage" was posted by JKoz on Fri, 16 Sep 2011 23:57:10 -0700

TGS 2011: Hot Shots Golf - Birdies on fire

Posted: 16 Sep 2011 11:56 PM PDT

Nailing birdie putts in Hot Shots Golf for the PSVita from TGS 2011.

Read and Post Comments | Get the full article at GameSpot


"TGS 2011: Hot Shots Golf - Birdies on fire" was posted by Homer on Fri, 16 Sep 2011 23:56:14 -0700

TGS 2011: Hot Shots Golf - Blown Par Putt

Posted: 16 Sep 2011 11:55 PM PDT

Watch this blown part putt in Hot Shots Golf for the PSVita from TGS 2011.

Read and Post Comments | Get the full article at GameSpot


"TGS 2011: Hot Shots Golf - Blown Par Putt" was posted by Homer on Fri, 16 Sep 2011 23:55:06 -0700

TGS 2011: Final Fantasy XIII - 2 Gameplay Movie - The Hand Strikes Back

Posted: 16 Sep 2011 11:49 PM PDT

The Hand strikes back in this Final Fantasy XIII - 2 video from the TGS 2011 Show Floor.

 

Read and Post Comments | Get the full article at GameSpot


"TGS 2011: Final Fantasy XIII - 2 Gameplay Movie - The Hand Strikes Back" was posted by Homer on Fri, 16 Sep 2011 23:49:37 -0700

TGS 2011: Final Fantasy XIII - 2 Gameplay Movie - The Hand Blows Up

Posted: 16 Sep 2011 11:48 PM PDT

The Hand explodes in this Final Fantasy XIII - 2 video from the TGS 2011 Show Floor.

 

Read and Post Comments | Get the full article at GameSpot


"TGS 2011: Final Fantasy XIII - 2 Gameplay Movie - The Hand Blows Up" was posted by Homer on Fri, 16 Sep 2011 23:48:45 -0700

TGS 2011: Final Fantasy XIII - 2 Gameplay Movie - Hand Battle

Posted: 16 Sep 2011 11:47 PM PDT

The menacing Hand wants to battle you in this Final Fantasy XIII - 2 video from the TGS 2011 Show Floor.

 

Read and Post Comments | Get the full article at GameSpot


"TGS 2011: Final Fantasy XIII - 2 Gameplay Movie - Hand Battle" was posted by Homer on Fri, 16 Sep 2011 23:47:38 -0700

Gravity Daze (working title) TGS 2011 Gravity Domain Gameplay Footage 1

Posted: 16 Sep 2011 11:43 PM PDT

Check out this gameplay footage from the TGS 2011 build of Gravity Daze.

 

Read and Post Comments | Get the full article at GameSpot


"Gravity Daze (working title) TGS 2011 Gravity Domain Gameplay Footage 1" was posted by JKoz on Fri, 16 Sep 2011 23:43:39 -0700

GameplayTGS 2011 Binary Domain Gameplay Footage 2

Posted: 16 Sep 2011 11:39 PM PDT

This guy hates robots so much that he shoots them in the face for fun.

Read and Post Comments | Get the full article at GameSpot


"GameplayTGS 2011 Binary Domain Gameplay Footage 2" was posted by JKoz on Fri, 16 Sep 2011 23:39:11 -0700

I still want to make ZOE sequel - Kojima

Posted: 16 Sep 2011 11:38 PM PDT

Metal Gear creator re-iterates his desire to make a Zone of the Enders sequel during this year's Tokyo Game Show.

TOKYO--Back in October 2009, Metal Gear creator Hideo Kojima announced his intention to begin work on a new installment in dormant Zone of the Enders mech-combat franchise. His enthusiasm for the project evident, Kojima went as far as to promise that a sequel would get made, despite leaving the question of when unanswered.

Two years on, it seems Kojima has not forgotten his promise. Speaking at the this year's Tokyo Game Show, Kojima reiterated his intention to make a ZOE sequel during the live stage show for the recently-announced Zone of the Enders HD remake. As translated by Japanese gaming news site Andria Sang, Kojima announced that a ZOE sequel was in development at one stage before stating his surprise at seeing so many people turn out to hear about the ZOE HD re-make. This latter point impressed him so much that he announced he would return to his office to speak to his staff about re-starting work on the ZOE sequel.

During the stage show Kojima also revealed the HD remake of the PlayStation 2 games will include three to four minutes of entirely new animation.

The last title in the franchise was Zone of the Enders 2, which was released in 2003 on the PlayStation 2 and received a strong critical reception. Kojima has previously stated his disappointment with the title's lackluster sales, saying setbacks in the game's release schedule prevented it from hitting sales targets.

Read and Post Comments | Get the full article at GameSpot


"I still want to make ZOE sequel - Kojima" was posted by Laura Parker on Fri, 16 Sep 2011 23:38:27 -0700

TGS 2011 Binary Domain Gameplay Footage 1

Posted: 16 Sep 2011 11:38 PM PDT

Robots taste led in this clip from Binary Domain.

Read and Post Comments | Get the full article at GameSpot


"TGS 2011 Binary Domain Gameplay Footage 1" was posted by JKoz on Fri, 16 Sep 2011 23:38:04 -0700

TGS 2011: Gravity Daze - Flying Through the Air Gameplay Movie

Posted: 16 Sep 2011 10:55 PM PDT

Clearly gravity is not the most reliable of constants in the world.

 

Read and Post Comments | Get the full article at GameSpot


"TGS 2011: Gravity Daze - Flying Through the Air Gameplay Movie" was posted by Jan on Fri, 16 Sep 2011 22:55:14 -0700

Asura's Wrath Moon Fight Gameplay Movie

Posted: 16 Sep 2011 10:31 PM PDT

Asura lays down his wrath on the freakin' moon!

 

Read and Post Comments | Get the full article at GameSpot


"Asura's Wrath Moon Fight Gameplay Movie" was posted by Jan on Fri, 16 Sep 2011 22:31:49 -0700

TGS 2011: Metro: Last Light Interview with Huw Beynon.

Posted: 16 Sep 2011 10:16 PM PDT

Jonothan Toyad talks to Huw Beynon of THQ about their upcoming title, Metro: Last Light.

 

Read and Post Comments | Get the full article at GameSpot


"TGS 2011: Metro: Last Light Interview with Huw Beynon." was posted by franka on Fri, 16 Sep 2011 22:16:46 -0700

TGS 2011: Darksiders 2 Interview with Daniel Isaac.

Posted: 16 Sep 2011 10:09 PM PDT

We speak with Daniel Isaac from Vigil Games about Darksiders 2 from THQ event at TGS 2011.

 

Read and Post Comments | Get the full article at GameSpot


"TGS 2011: Darksiders 2 Interview with Daniel Isaac." was posted by franka on Fri, 16 Sep 2011 22:09:31 -0700

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