среда, 2 мая 2012 г.

Games

Games


Recon Suite 8.52 - Inventory your network devices and computers.. (Commercial)

Posted: 02 May 2012 02:38 AM PDT



Recon Suite... In an increasingly compliance-driven world, immediate access to accurate information is critical to driving down costs and maintaining obligations. The Recon Suite provides a simple, low-cost way to inventory your network devices and computers, including Mac OS 9, iPhone, Mac OS X, and Windows machines. Every application, font, plug-in and computer on the network communicates with, and is documented to, the JAMF Software Server (JSS). Key Features:
  • Inventory of OS X and OS 9 Clients
  • Inventory of Windows Computers
  • Inventory of iPhones
  • Recon Mobile App for iPhone
  • LDAP Lookups
  • Track Purchase Information
  • Web-based Reporting
  • Email Notifications on Changes
  • Custom Reporting Framework
  • Create Change Reports
  • S.M.A.R.T. Status
  • Battery Capacity Reporting
  • Remotely Aquire OS X Workstations
  • Export to .txt, .csv, xml
  • PDF Report Generation
  • Font Inventory
  • Plug-in Inventory
  • Licensed Software Tracking
  • Licensed Software Templates
  • Active Directory Status
  • File Vault Status
  • GSX Integration for Apple Computers and iPhones
  • CMDB/syslog Compliant
  • Contract Management
  • Running Services
  • Web Help Desk Integration
Key Differentiators:
  • GSX Integration for Apple Computers and iPhones
  • CMDB Compliant
  • Contract Management
  • Automated Notifications
  • Report Generation
  • Web Enabled


Version 8.52: Release notes were unavailable when this listing was updated.

Server

You can host the JAMF Software Server (JSS) on any server that meets the following minimum requirements:

  • Java 1.6
  • MySQL 5.1 or later
  • Apache Tomcat 6.0 or later

Tested operating systems include: Mac OS X Server 10.6

  • Mac OS X Server 10.7
  • Ubuntu 10.04 LTS Server
  • Red Hat Enterprise Linux (RHEL) 6
  • Windows Server 2008

Although you can install the JSS on any server that meets the minimum requirements, the JSS Installers for Mac, Linux, and Windows have additional requirements.


Inventory

Recon can gather inventory information for computers running the following operating systems:

  • Mac OS X 10.3.
  • Mac OS X 10.4.x
  • Mac OS X 10.5.x
  • Mac OS X 10.6.x
  • Windows 2000
  • Windows XP
  • Windows 2003 Server
  • Windows Vista

Older versions of Recon (available by contacting JAMF Software Support) can submit inventory information for computers running the following operating systems:

  • Mac OS 8.6
  • Mac OS 9.x
  • Mac OS X 10.1.x
  • Mac OS X 10.2.x
  • Windows NT4
  • Windows ME


Download Now

Composer 8.52 - Point-and-click through the package creation process.. (Commercial)

Posted: 02 May 2012 02:46 AM PDT



Composer, the easy-to-use software package-creation utility for IT systems administrators. Composer 7 allows administrators to easily create software installation packages for computers operating within Mac networks.

When software is purchased from manufacturers for use in enterprise-level networks, it often needs to be configured or customized by IT personnel to meet the needs of the end-users receiving it. By creating "packages", any changes or configurations can be created prior to distribution, so that the software arrives at the end-user already pre-configured and ready for immediate use. Creating packages that are tailored to end-user configurations allows IT administration to save time and resources-as well as network bandwidth, since only the required data is being distributed.

Composer is a utility that creates such packages. Part of the Casper Suite, as well as being available as a standalone application, Composer lets users point-and-click their way through the package creation process. In doing so it quickly and easily creates software and/or file installation packages, in .pkg or .dmg format, for deployment with Apple Remote Desktop or any other patch management system.

A video with detailed information about the new features in Composer 7 is available on the JAMF Software website.

  • File System Monitoring
  • Drag-and-Drop Package Building
  • Built-in Quick Look File Viewer
  • Developer Tools Independent
  • Download Diffs
  • Package Editor


Version 8.52: Release notes were unavailable when this listing was updated.

  • Mac OS X 10.4 or later.


Download Now

Casper Suite 8.52 - Sysadmin tool for inventory, imaging, updating, system maintenance.. (Commercial)

Posted: 02 May 2012 02:04 AM PDT



The Casper Suite simplifies the life of system administrators with a comprehensive platform to manage Mac OS X computers and iOS mobile devices. The Casper Suite increases the efficiency of your IT staff, reduces the cost of ownership, and minimizes liability by providing a framework that enforces software licensing compliance, security standards, energy usage, and other organizational rules and requirements.

Working with Mac administrators in business, education, and government throughout the world, JAMF Software developers have identified eight major tenets of Mac OS X client management and four major tenets of iOS mobile device management. The Casper Suite provides a comprehensive framework to manage all twelve tenets in a single console.

Mac OS X client lifecycle management
Building on a strong foundation of integration with Apple technologies - including Global Service Exchange (GSX) and Software Update Server (SUS) - and third-party software for Mac OS X, the Casper Suite allows administrators to manage the eight major tenets of Mac OS X client management: Inventory, Imaging, Patch Management, Software Distribution, Remote Control, Settings Management, License Management, and Usage Management.

iOS mobile device management (MDM)
With an unmatched breadth of features, a Self Service console for over-the-air (OTA) distributinon of in-house and app store apps, and integration with Apple's Volume Purchase Plan (VPP), the Casper Suite allows administrators to easily achieve the four major tenets of iOS mobile device management: Inventory, Configuration, Security Management, and App Distribution.

Within these tenets, the Casper Suite offers features and functions that provide IT administrators with best practice strategies to meet the challenges of supporting Mac OS X and iOS in the enterprise, allowing your organization to build and sustain a stable, cost-effective, and user-friendly computing environment.

The Casper Suite is a powerful framework around which your IT ecosystem can be unified and extended to manage both Mac OS X and iOS devices from a single console. Normalize your IT administration with the only client management solution developed exclusively for the Apple platform.



Version 8.52:
  • eBook distribution. The JSS allows you to distribute in-house eBooks, eBooks available in the iBookstore, and VPP codes for eBooks. Supported eBook file formats include iBooks files (.ibooks), ePub files (.epub), and PDF files.
  • Remote commands for Mac OS X 10.7. The JSS allows you to run remote lock, remote unmanage, and remote wipe commands on Mac OS X 10.7 computers.
  • Connected mobile device enrollment with Apple Configurator. The JSS allows you to enroll connected devices with Apple Configurator.
  • Target Mode Imaging. You can image computers in mass by booting them to target disk mode and connecting them to a host computer via FireWire or Thunderbolt.
  • Winclone 3 support. You can deploy a Winclone 3 image to a partition.


You can host the JAMF Software Server (JSS) on any server that meets the following minimum requirements:

  • Java 1.6
  • MySQL 5.1 or later
  • Apache Tomcat 6.0 or later

Tested operating systems include: Mac OS X Server 10.6

  • Mac OS X Server 10.7
  • Ubuntu 10.04 LTS Server
  • Red Hat Enterprise Linux (RHEL) 6
  • Windows Server 2008

Although you can install the JSS on any server that meets the minimum requirements, the JSS Installers for Mac, Linux, and Windows have additional requirements.



Download Now

Pharmaceuticals, Vol. 5, Pages 447-459: The Signalling Role of the avβ5-Integrin Can Impact the Efficacy of AAV in Retinal Gene Therapy

Posted: 02 May 2012 12:00 AM PDT

Sub-retinal injection of the common AAV2 pseudotypes frequently results in strong transduction of the retinal pigment epithelium (RPE) as well as the retina itself. This has been of benefit to date in human clinical trials using AAV, where the disease target is in the RPE. However, many mutations predisposing to retinal disease are located in the photoreceptor cells, present in the neural retina and not the RPE; in this case the sub-retinal injection route may cause an effective "loss" of therapeutic AAV to the RPE. The avβ5 integrin receptor is highly expressed on the apical surface of the RPE, and is essential to the daily phagocytosis of the outer segment tips of photoreceptor cells. The transduction efficiency of AAV was tested in the retinas of β5−/− mice lacking this receptor and showing defects in photoreceptor outer segment phagocytosis. Following sub-retinal injection of AAV2/5-eGFP, fluorescence was found to be stronger and more widespread in the neural retina of β5−/− mice compared to wild-types with greatly reduced fluorescence in the RPE. Increased levels of the phagocytic signalling protein MFG-E8, the ligand for the avβ5 integrin receptor, is found to have a moderate inhibitory effect on AAV transduction of the retina. However the opposite effect is found when only the integrin-binding domain of MFG-E8, the RGD (Arginine-Glycine-Aspartic acid) domain, was increased. In this case RGD enhanced AAV-mediated retinal transduction relative to RPE transduction. These results are presented for their relevance for the design of AAV-based retinal gene therapy strategies strategies targeting retinal/photoreceptor cells.

JPM, Vol. 2, Pages 50-70: Infectious Disease Management through Point-of-Care Personalized Medicine Molecular Diagnostic Technologies

Posted: 02 May 2012 12:00 AM PDT

Infectious disease management essentially consists in identifying the microbial cause(s) of an infection, initiating if necessary antimicrobial therapy against microbes, and controlling host reactions to infection. In clinical microbiology, the turnaround time of the diagnostic cycle (>24 hours) often leads to unnecessary suffering and deaths; approaches to relieve this burden include rapid diagnostic procedures and more efficient transmission or interpretation of molecular microbiology results. Although rapid nucleic acid-based diagnostic testing has demonstrated that it can impact on the transmission of hospital-acquired infections, we believe that such life-saving procedures should be performed closer to the patient, in dedicated 24/7 laboratories of healthcare institutions, or ideally at point of care. While personalized medicine generally aims at interrogating the genomic information of a patient, drug metabolism polymorphisms, for example, to guide drug choice and dosage, personalized medicine concepts are applicable in infectious diseases for the (rapid) identification of a disease-causing microbe and determination of its antimicrobial resistance profile, to guide an appropriate antimicrobial treatment for the proper management of the patient. The implementation of point-of-care testing for infectious diseases will require acceptance by medical authorities, new technological and communication platforms, as well as reimbursement practices such that time- and life-saving procedures become available to the largest number of patients.

Viruses, Vol. 4, Pages 725-733: Post-Transcriptional Control of Type I Interferon Induction by Porcine Reproductive and Respiratory Syndrome Virus in Its Natural Host Cells

Posted: 02 May 2012 12:00 AM PDT

Porcine reproductive and respiratory syndrome virus (PRRSV) is not only a poor inducer of type I interferon but also inhibits the efficient induction of type I interferon by porcine transmissible gastroenteritis virus (TGEV) and synthetic dsRNA molecules, Poly I:C. However, the mechanistic basis by which PRRSV interferes with the induction of type I interferon in its natural host cells remains less well defined. The purposes of this review are to summarize the key findings in supporting the post-transcriptional control of type I interferon in its natural host cells and to propose the possible role of translational control in the regulation of type I interferon induction by PRRSV.

Imaging Suite 8.52 - All-in-one toolbox for building and deploying images.. (Commercial)

Posted: 02 May 2012 01:53 AM PDT



The Imaging Suite's modular approach to imaging makes building multiple images easy by building configurations from a library of custom packages. Utilizing the same set of operating system and application packages to create multiple configurations ensures that each configuration is made up of identical components.

Most imaging utilities are based on a monolithic approach in which administrators build one base image that includes every element for every machine. The base image is then copied and adjusted to accommodate each configuration required by the network. This approach results in many large, monolithic images that require both storage and maintenance.

The Imaging Suite's package-based approach to imaging reduces storage requirements, tracks changes, ensures consistency across the organization, and eliminates post-imaging activities.

Key Features:
  • Package-Based Imaging
  • Create Custom OS Packages from Installer Disk
  • Universal Binary for Mac OS X
  • Organize Packages into Configurations
  • Simple Drag-and-Drop Interface
  • Smart Configurations
  • Package Swapping Based on the Processor
  • Deploy Adobe CS3 and CS4 Natively
  • Set Computer Name
  • Fix ByHost files
  • Set Computer Specific Network Settings
  • Run Scripts
  • Add Printers
  • Automated Directory Binding for Active Directory, Open Directory, Likewise, ADmitMac, and Centrify
  • Set Open Firmware/EFI Password
  • Compile Configurations for Block Copy Imaging
  • Automate Drive Partitioning
  • Image Multiple Partitions using Configurations
  • Automated Deployment of Boot Camp Images
  • NetBoot Integration
  • Multicast Imaging Options (Resource Kit)
  • Automated Generation of Restore Partition
  • Key Differentiators:
    • Fully-Supported, Actively-Developed Commercial Software
    • Post-Fix Automation
    • Modular Creation
    • Bind to Active Directory, Open Directory, Likewise, ADmitMac and Centrify
    • Automated Drive Partitioning
    • Automated Deployment of Boot Camp Images


    Version 8.5.2:
    • Target Mode Imaging. You can image computers in mass by booting them to target disk mode and connecting them to a host computer via FireWire or Thunderbolt.
    • Winclone 3 support. You can deploy a Winclone 3 image to a partition.


    Server

    You can host the JAMF Software Server (JSS) on any server that meets the following minimum requirements:

    ‚‚
      ‚‚
    • Java 1.6
    • ‚‚
    • MySQL 5.1 or later
    • ‚‚
    • Apache Tomcat 6.0 or later

    Tested operating systems include:

      ‚‚
    • Mac OS X Server 10.6
    • ‚‚‚‚
    • Mac OS X Server 10.7
    • ‚‚
    • Ubuntu 10.04 LTS Server
    • ‚‚
    • Red Hat Enterprise Linux (RHEL) 6 ‚‚
    • Windows Server 2008

    Imaging:
    • Mac OS X 10.4 or later


    Download Now

As In Chess, As In Life

Posted: 02 May 2012 12:51 AM PDT

Jennifer DuBois's new novel asks the central question, How do you keep going when you know things are going to end badly? The book is A Partial History of Lost Causes .

This posting includes an audio/video/photo media file: Download Now

Battlefield 3 producer says blocking used games can be beneficial - Report

Posted: 02 May 2012 12:10 AM PDT

DICE developer Patrick Bach tells CVG that blocking used games on next-gen consoles is both a win and a loss; says a lot of game companies lose out on second-hand sales.

 

Battlefield 3 executive producer Patrick Bach has told Computer and Video Games (CVG) that blocking used games on next-gen consoles can be "a win and a loss".

The DICE developer weighed in on the rumours concerning Microsoft and Sony implementing anti-used-game measures in their respective future-generation consoles.

Speaking to CVG, Bach said the measures would only be a loss if it meant consumers would find themselves with fewer games for the same amount of money.

"But in theory, you could see it the other way, because a lot of companies making games today are struggling based on second-hand sales," Bach told CVG. "So on the positive side, you could see more games being created because of this, and also more new IPs, because there'd be a bigger market for games that don't have, for instance, multiplayer. There could be awesome single-player-only games, which you can't really do these days because people just pirate them, which is sad."

"From a gamer perspective, if you want to buy as many games as possible, then this could be a problem. But if you want more diverse games, then it's a more positive thing than negative. The only thing I know is that people are not doing it to be evil and stupid; it's about trying to create some benefits for consumers."

Despite news that next-generation consoles are not expected until at least next year, several developers have already expressed their opinions on the idea of blocking used games.

Crytek director of creative development Rasmus Hojengaard recently backtracked from a statement in which he had remarked that from a business perspective, next-gen consoles that would not allow consumers to play used games would be "absolutely awesome".

Other developers who have spoken out against used sales recently include ex-THQ executive Richard Browne, Elite creator David Braben, Volition design director Jameson Durall, and Silicon Knights founder Denis Dyack.

However, not all voices in the industry are against used games. Saber Interactive CEO Matthew Karch said in February that blocking used games is unfair, while Witcher developer CD Projekt Red managing director Adam Badowski took a populist stance with his statement on the issue.

Read and Post Comments | Get the full article at GameSpot


"Battlefield 3 producer says blocking used games can be beneficial - Report" was posted by Laura Parker on Wed, 02 May 2012 00:10:40 -0700

Swords and Soldiers HD Launch Trailer

Posted: 01 May 2012 10:52 PM PDT

Swords and Soldiers HD is now available on Google Play.

 

Read and Post Comments | Get the full article at GameSpot


"Swords and Soldiers HD Launch Trailer" was posted by MikeTao on Tue, 01 May 2012 22:52:37 -0700

Mt. Eddie & Classic Characters - SSX Launch Trailer

Posted: 01 May 2012 10:49 PM PDT

The SSX Mt. Eddie & Classic Characters DLC pack is available now!

 

Read and Post Comments | Get the full article at GameSpot


"Mt. Eddie & Classic Characters - SSX Launch Trailer" was posted by MikeTao on Tue, 01 May 2012 22:49:00 -0700

Konami launching Zone of the Enders special event

Posted: 01 May 2012 10:48 PM PDT

Spotlight event for Zone of the Enders HD Edition to be held in Shinjuku, Japan.

 

Konami recently announced that it will be hosting a Zone of the Enders premium event, with the spotlight on a preview of Zone of the Enders HD Edition. The public event will be called "Zone of the Enders HD Night Fastest in the Universe Reboot Preview".

The event will be held at the Shinjuku Wald 9 theater in Tokyo, Japan, and will happen on May 25. Staff members who worked on the series who will make an appearance include Hideo Kojima, Yoji Shinkawa, Noriaki Okamura, Shuyou Murata, and Nobuyoshi Nishimura. Attendees will also get to see new updates on the remake, as well as a special live performance by a yet-to-be-announced artist.

The ticket price for the event will cost the public 3,000 yen (A$37). Attendants can buy them online at the Konami Style site starting today. Zone of the Enders HD Edition is slated to be out later this year.

Read and Post Comments | Get the full article at GameSpot


"Konami launching Zone of the Enders special event" was posted by Jonathan Toyad on Tue, 01 May 2012 22:48:21 -0700

Sound Byte: Meet the Composer - Richard Jacques

Posted: 01 May 2012 10:45 PM PDT

We talk to the former Sega Europe composer about his work on James Bond 007: Blood Stone, and the upcoming LittleBigPlanet 2: The Muppets DLC.

 

Get the full article at GameSpot


"Sound Byte: Meet the Composer - Richard Jacques" was posted by Jonathan Toyad on Tue, 01 May 2012 22:45:59 -0700

RG3 Media Day at Baylor - NCAA Football 13 Video

Posted: 01 May 2012 10:38 PM PDT

Go behind-the-scenes with #2 overall pick Robert Griffin III at his stomping grounds, Baylor University, in this video for NCAA Football 13.

 

Read and Post Comments | Get the full article at GameSpot


"RG3 Media Day at Baylor - NCAA Football 13 Video" was posted by MikeTao on Tue, 01 May 2012 22:38:45 -0700

Playbook - NCAA Football 13 Trailer

Posted: 01 May 2012 10:36 PM PDT

Check out some of the new features in NCAA Football 13!

 

Read and Post Comments | Get the full article at GameSpot


"Playbook - NCAA Football 13 Trailer" was posted by MikeTao on Tue, 01 May 2012 22:36:04 -0700

League of Lessons: The Bruiser (Part Two)

Posted: 01 May 2012 10:33 PM PDT

On this next instalment detailing the bruiser role in League of Legends, we focus on team dynamics, and the best tools you should use for the job.

 

Get the full article at GameSpot


"League of Lessons: The Bruiser (Part Two)" was posted by Joshua Lim on Tue, 01 May 2012 22:33:17 -0700

Call of Duty: Black Ops II - It's a Conspiracy Interview

Posted: 01 May 2012 09:00 PM PDT

The future is about robots and rare earth metals.

 

Read and Post Comments | Get the full article at GameSpot


"Call of Duty: Black Ops II - It's a Conspiracy Interview" was posted by DanM on Tue, 01 May 2012 21:00:00 -0700

The Five Biggest Surprises About Call of Duty: Black Ops II

Posted: 01 May 2012 09:00 PM PDT

Is there still room for creativity in Call of Duty? Treyarch hopes so.

     

After all the rumors and leaks, it's finally official: Treyarch is at work on a sequel to Black Ops, due for arrival later this year. This sort of news isn't exactly shocking, of course, considering that Call of Duty has long been one of those annualized series where gossiping about the next game is a bit like spreading rumors about tomorrow's sunrise. But just because the existence of Black Ops II is a foregone conclusion doesn't mean that the content of the game is on that same level of predictability. In fact, the team at Treyarch has got quite a number of tricks up its sleeve for this upcoming first-person shooter. The core action is very much Call of Duty, but the overall package might just surprise you.

It's set in the future and the past

The Call of Duty franchise has always been fond of the idea of dual protagonists, whether it was alternating between two separate theaters of war in the World War II days or two different elite tactical units in the Modern Warfare franchise. Black Ops II is out to do the same thing, but with one very different twist: instead of being separated by geography, the playable characters are separated by decades of time.

One half of the game picks up immediately after Black Ops, with you following the journey of Frank Woods, who, as luck would have it, didn't quite die at the end of the last game. Whether he's riding on horseback alongside mujahideen during the Afghan Civil War or off pursuing Russian secrets in some other corner of the world, Woods' adventures will take him through some of the later stages of the Cold War.

The other half of the campaign, though, kicks off in the year 2025, when advanced weapon technologies rule the day. This half of the campaign is filled with drone warfare (you can hack and deploy drones in the heat of combat), robotic quadrupeds roaming the battlefield, and fancy weapon systems that let you do some pretty crazy stuff with your basic firearms (like hold the trigger longer for a charged fire). Even subtle things like the general aesthetic of the heads-up display or the style of the music have a more futuristic feel to them.

If done right, this type of setup could make for a very interesting experience. There's going to be a lot of contrast between the tone and technologies of these two halves of the campaign, and bouncing between the two could be a lot of fun. Treyarch is keen to stress that it has done this to examine some distinct historical parallels (the old Cold War with Russia and the new one with China), which could be interesting if the thoughtfulness that goes into that premise isn't overshadowed by sheer chaos and spectacle--something that's always a risk when it comes to storytelling in Call of Duty.

It has branching storylines

Call of Duty games have long been this industry's go-to example for linear storytelling. Once you have finished the mile-a-minute campaigns, there has never been a tremendous reason to go back and play through the story again. With Black Ops II, however, Treyarch wants to give you some control over how the story progresses and thus add a reason to go back and experience different events. It's doing this through a combination of old-fashioned decision-making and allowing mission failures to alter the story rather than simply lead to a game-over screen. Did you manage to kill that one antagonist before he got away? Did you successfully protect that VIP? Instances such as these (if not these examples specifically) can occasionally lead to different outcomes depending on how well you do.

Ideally, this method of storytelling will be more nuanced than just "kill all the men, get the good ending" versus "kill most of the men, get the slightly worse ending." We're hoping to see more moral gray area, where you are given the chance to make difficult decisions that alter the game on top of how you perform in battle. This sort of narrative system has the potential to seriously alter how you experience a Call of Duty campaign, and we're hoping that Treyarch can pull it off in a meaningful way.

It's occasionally a real-time strategy game

Treyarch is working on a new game mode for Black Ops II called Strikeforce, which is the studio's attempt to add a more hands-off, sandbox experience for players who want to run-and-gun on their own terms. What Strikeforce does is drop you into a large environment with a number of AI squadmates (sadly, this mode isn't co-op) and then give you a series of objectives spread throughout the map. It's basically the game giving you a bunch of space, a bunch of toys, and a bunch of enemies to take care of how you see fit.

The novel bit is that you don't have to play as the foot soldiers on the ground. You can bounce out to a sort of all-seeing-eye camera that lets you quickly scan across the map and issue orders to the troops on the ground. And since this is the year 2025 (the supplementary game modes like Strikeforce and competitive multiplayer all stick to the future), you can also issue orders to drones, and even play as them from a first-person perspective (including air and ground units). The whole thing is basically Call of Duty's version of a toy chest come to life. You can either pretend to be each little unit on the ground, or simply play out the entire match as the disembodied overlord looming over the battle, telling everyone what to do and where to go.

It has a villain Treyarch wants you to care about

Think of all the things the Call of Duty franchise has done well over the years: the sensation of being in the middle of a chaotic warzone, the terrific feel of the weapons, the exciting (and occasionally eccentric) set pieces. With this next game, Treyarch is hoping to add "interesting and multifaceted villain" to that list.

While the studio isn't going into too much detail about this antagonist's identity, they did mention that they'll be using the full span of the campaign--both the past and future--to establish the villain as a young man, show his descent into evil, and reveal the full extent of that trajectory come 2025. To help build this villain, Treyarch has been working with screenwriter David Goyer, whose credits include Batman Begins and The Dark Knight. Remember Heath Ledger as the Joker? That's the sort of lightning Treyarch is hoping to bottle up with the help of Goyer.

Game director Dave Anthony explains it like this: "If you look at a show like The Sopranos, the main character is essentially a villain. Not only a villain, but a cold-blooded murderer. But you're presented with somebody that you actually understand as a human being and empathize with. And then suddenly you'll see them do something that's so horrific that it puts you in a real conflict. That's the approach we're taking with the villain of Black Ops II."

It's more influenced by e-sports than you think

With last year's Modern Warfare 3, Infinity Ward made the call to forgo LAN support. It was a decision that led competitive gaming leagues like MLG to drop MW3 from the pro circuits. Treyarch's approach to e-sports couldn't be more different. Black Ops II multiplayer design lead David Vonderhaar says that tailoring their game to resonate with the e-sports community is a huge goal for Treyarch. "E-sports has a really big influence. It helps us envision ways we can make the game for a competitive mindset, so there's elements of e-sports directly influencing the game design in multiplayer," says Vonderhaar. "But what's also really fascinating is e-sports as a spectator experience."

"The theater was fantastic, millions of people making millions of videos. But what's also fantastic is all these people who watch games get played. I just read this stat a couple days ago: 3 billion minutes per month of people watching people play video games. Three billion minutes! I'm thinking, man, Call of Duty could be 3 billion minutes if it was fun to watch. So this is impacting the game design. Making the game fun to watch is a big part of our agenda."

You can expect to see Black Ops II hit stores on November 13. Stay tuned for more coverage once next month's E3 rolls around.

Read and Post Comments | Get the full article at GameSpot


"The Five Biggest Surprises About Call of Duty: Black Ops II" was posted by Shaun McInnis on Tue, 01 May 2012 21:00:00 -0700

Call of Duty: Black Ops II - The Future Is Black Interview

Posted: 01 May 2012 09:00 PM PDT

Run black ops in the past and the future.

 

Read and Post Comments | Get the full article at GameSpot


"Call of Duty: Black Ops II - The Future Is Black Interview" was posted by DanM on Tue, 01 May 2012 21:00:00 -0700

Sniper Elite V2 Review

Posted: 01 May 2012 07:37 PM PDT

Sniper Elite V2 is a satisfying shooting gallery, though it often does a lackluster job maintaining the illusion.

     

Score: 6.0 / fair

Get the full article at GameSpot


"Sniper Elite V2 Review" was posted by Chris Watters on Tue, 01 May 2012 19:37:43 -0700

Комментариев нет:

Отправить комментарий