среда, 18 июля 2012 г.

Games

Games


Indigo 5.1.4 - Home control server with X10 and INSTEON integration.. (Demo)

Posted: 18 Jul 2012 02:48 AM PDT



Indigo is a home control server that integrates INSTEON and X10 hardware devices. Save money, conserve water, and reduce electrical usage by automating your home with Indigo's unlimited scheduling and control logic. Using Indigo's built-in Web server, you can access and control your home from anywhere using any modern Web browser (including the iPhone and iPod Touch!).

Indigo was developed from the ground up to be a robust, Mac OS X native, home control server. With Indigo you can automate your lights, appliances, thermostat, sprinkler system, and more! You can even control Indigo via email from your cell phone or the office. In addition to having a built-in Web server, Indigo has customizable graphical Control Pages for creating Web browser UIs to control your home. Indigo's Control Page editor allows you to create and edit Control Pages without the need to understand HTML, CSS, or JavaScript programming. Indigo's intuitive user interface allows you to create complex home control logic without complex scripting languages. And for users comfortable with AppleScript, Indigo provides a thorough and powerful AppleScript object model and dozens of AppleScript verbs.

Indigo has native support for the dozens of INSTEON/X10 compatible devices:
  • PowerLinc 2414U, PowerLinc 1132U/CU, CM-11, and LynX-PLC interfaces
  • MR26a RF receiver interface
  • W800RF32 RF receiver interface
  • INSTEON modules: Thermostat Adapter, EZRain sprinkler controller, SwitchLinc V2, LampLinc V2, ApplianceLinc V2, KeypadLinc V2, ToggleLinc V2, ControLinc V2, RemoteLinc, IRLinc Converter, OutletLinc, SocketLinc, In-LineLinc, EZIO8SA, EZIO8t, EZIO2X4, EZIO6I, EZSwitch30, EZSnsRF, EZX10RF
  • Smarthome X10 modules: SwitchLinc, LampLinc, ApplianceLinc
  • Leviton (extended dim) modules
  • Lightolier Compose switches (in "Compatible Mode" mode only)
  • Generic appliance/lamp modules
Other feature highlights:
  • Built-in Web server for remote browser access
  • Supports uploading of basic control logic and schedules to the PowerLinc 2414U and 1132CU, giving you basic home control even when your Mac is turned off
  • Native support for thermostats and sprinkler controllers
  • Define and execute INSTEON lighting scenes from your Mac
  • Remotely manage INSTEON links and lighting scenes (includes 2-way syncing and persistent links)
  • SQLite and PostgreSQL integration for saving device state changes, variable value changes, and event log messages
  • Built-in Web server plug-in architecture
  • Integrated support with Salling Clicker and Ovolab Phlink -- remotely control Devices and execute Action Groups from a bluetooth-enabled mobile phone or over any remote telephone
  • Trigger actions by sending Indigo emails (built-in POP3 client)
  • Send emails for remote notification of triggers, such as motion detection or power failure (built-in SMTP client)
  • Remote control of iTunes using Web browser pages or X10 RF remotes
  • Unlimited action groups to define lighting scenes with unlimited action steps
  • Sunset and sunrise events for automated lighting
  • Native variable list to easily keep track of automation states, such as "atHome"
  • Extensive AppleScript dictionary, including object model and plug-in architecture
  • Threaded architecture minimizes CPU usage and prevents UI from becoming blocked (no busy cursor!), even when sending slow dim or brighten commands
  • ...and much, much more! See our website for all the details.


Version 5.1.4:
  • Added support for new INSTEON module: 8 Watt LED Bulb (model 2672-222).
  • Added support for new INSTEON module: SwitchLinc 2-Wire Dimmer (RF Only, model 2474DWH).
  • Action Collection plugin (v1.2.1): Fixed line count bug in Email Event Log Data.


  • Mac OS X 10.5.8 or later
  • This version is only compatible with Indigo Touch 1.7 or higher
  • INSTEON or X10 computer interface


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Legasista Official Trailer

Posted: 17 Jul 2012 11:57 PM PDT

Legasista is set to release on August 21, 2012.

 

Read and Post Comments | Get the full article at GameSpot


"Legasista Official Trailer" was posted by MikeTao on Tue, 17 Jul 2012 23:57:03 -0700

Atelier Ayesha and the joys of item crafting

Posted: 17 Jul 2012 10:09 PM PDT

Are synthesising grenades and explosives your cup of tea? Then the next game in the Atelier series is bound to impress.

 

Just a month after developer Gust released an English version of Atelier Meruru: The Apprentice of Arland, along came a new instalment in the long-running, alchemy-focused RPG franchise for Japanese shores. With several hours of Atelier Ayesha: Tasogare no Daichi no Renkinjutsushi ("The Alchemist of Twilight Land") now under our belt, we've been impressed that it retains its breadth of content and experimentation alongside the many objects and weapons that you can craft out of the blue, like in past Atelier titles.

You play as the titular character Ayesha, an alchemist who has lost much of her memory prior to the game's tale. After a series of events that take place in the first hour, she finds out that her sister, Nio, thought to be long gone, is trapped in some unknown dimension. It's up to Ayesha to find the means to bring her back, while also recovering fragments of her memory. Along the way, she comes across boatloads of people willing to help her out, and offer item-crafting requests through the long-lost art of alchemy.

And create you shall. The sole focus of all Atelier titles since Atelier Marie for the PSOne have involved synthesising ingredients into brand-new items for quest fulfilling and combat exploiting. Mixing items into weapons and curatives couldn't be easier; though the process can get deep, depending on how much experimentation you're willing to do. Alchemy requires you to combine two to four ingredients of different properties to create a batch of entirely new items. As long as an ingredient is from the same property, players can mix and match to create upgraded versions of specific items.

For instance, a standard fire potion that explodes upon contact can have its blast radius extended, or its elemental properties enhanced, if you use a higher-quality item within the same family to synthesise with. Finding extra recipes to craft bigger and better goods is just a matter of unlocking them through the game's narrative, or buying books and scrolls from in-game vendors.

No RPG would be complete without a means of resolving conflict, and this game doesn't shy away from fights. Atelier Ayesha's turn-based action introduces a buddy system, whereby party members can take one for the team during an enemy's attack. Conversely, other party members can follow up with a special attack right after a team member pulls off an attack. As long as you have enough meter in the active command gauge, it's possible to end a fight without your opponents taking a single turn.

Positioning your party also matters greatly, as enemies can take more damage when being attacked from behind. You can do this by either using the move option or initiating an action gauge rear attack-support skill between commands. Our battles were littered with encounters with wolves, pixies, giants, and mini-dragons, but the horde was no match for our deft use of the AC team-up attacks and items that we synthesised before questing.

Highlights include hand grenades with fire and physical attributes, black-colored volatile concoctions that inflict slow and poison effects, and a multi-hitting sword attack that strikes within a large radius. It also helps that on the dungeon field, Ayesha can pull off a cane strike on a foe with the square button that fills up the AC gauge and maxes it out for the fight.

In any case, you should never, ever leave the confinements of Ayesha's pad without curatives and synthesized ordinance unless you're feeling suicidal. Compared to past Atelier titles, enemies hit harder than before early in the game, to the point that we had to keep one of our party member's AC gauge filled so that she could provide cover for one of our compatriots with a lower constitution.

Throughout the course of the adventure, you will see a counter on the top right of the screen displaying the number of months, years, and days that have passed by. Travelling and gathering ingredients takes time, which in turn will affect story bits in the game and possible branching paths and endings. A memory points system is also implemented, meaning that for every action Ayesha does, she gains a certain number of points to unlock pieces of her memory using her diary in the alchemy lab. Not only does this unravel the story further, but she also gets statistical boosts like higher hit points or a higher chance to get a bonus synthesizing effect.

Gust still has room for polish in the presentation department, and we noticed graphical faults from the previous title Atelier Meruru cropping up in Atelier Ayesha. Expect to find character mouths move continuously even after speech is completed, stilted animations and some frame rate dips while in the game's major town.

Also, for a game that claims to be darker than past Atelier entries, we have yet to see the progression put into effect. The game's aesthetics are still as cheery as in past versions, though we hope that's something that will change as we investing more time into the narrative. For now, we're content to bask in the watercolor-plastered atmosphere the game has to offer, complete with its cast of characters like Winbell the 14-year old witch-in-training, Regina the burly female ruins excavator, and Linca the quiet female bodyguard who speaks with a big sword.

This installment in the Atelier series still retains its charming aesthetics, setting, and alchemy concept, and as a result, we can't wait to see how the rest of the game unfolds. The NIS Games staff is currently working on the game's English localization; so at least for now, RPG fans will need to import a copy as it is available now.

Read and Post Comments | Get the full article at GameSpot


"Atelier Ayesha and the joys of item crafting" was posted by Jonathan Toyad on Tue, 17 Jul 2012 22:09:24 -0700

HD remakes of first two Yakuza games out in Japan this November

Posted: 17 Jul 2012 09:35 PM PDT

High-definition remakes of iconic Japanese action games coming to PS3 this year; includes reduced load times.

 

Sega today announced through Japanese magazine Famitsu that high-definition remastered versions of Yakuza 1 and 2 will be released this year as a bundle. According to website Andriasang, the collection will be out on November 1 in Japan for the PlayStation 3.

While updated visuals for both previously-released PS2 games are expected, players will also experience reduced load times, and the ability to manage their inventory items through phone booths around the city. Customers who pre-order the game will receive a bonus clear folder featuring the Japanese box art for Yakuza 1 and Yakuza 2.

The set will be priced at 5,290 yen ($67), though there is currently no confirmation on whether the package will be available solely as a digital release on the PlayStation Network store, or as a retail product.

For more information on Yakuza 1 and 2, check out the GameSpot reviews here and here.

Read and Post Comments | Get the full article at GameSpot


"HD remakes of first two Yakuza games out in Japan this November " was posted by Jonathan Toyad on Tue, 17 Jul 2012 21:35:23 -0700

HoudahSpot 3.5.5 - An advanced front-end for Spotlight.. (Demo)

Posted: 18 Jul 2012 02:03 AM PDT



HoudahSpot is the front-end most Spotlight users don't know they're missing.

With HoudahSpot your files are at your fingertips. Keep frequently used files within reach. Retrieve the files you didn't know you still had.

Create detailed queries to pinpoint the exact file you want to get to. Save queries for direct access to your favorite files. Set up templates for frequently performed searches. Use HoudahSpot for some housekeeping (Hi, Mom!). You could ask HoudahSpot to find all music files not yet in your Music folder. Just drag the results to your Music folder.

Demo download is a 15-day trial.



Version 3.5.5:
  • HoudahSpot is now signed with a Developer ID certificate for Gatekeeper compatibility.


  • Mac OS X 10.5.2 or later
  • Spotlight enabled


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Aurora 3D Animation Maker 1.19.03 - Create 3D title animations.. (Shareware)

Posted: 18 Jul 2012 01:58 AM PDT



Aurora 3D Animation Maker is the easy-to-use 3D title animation software that will let you create beautiful 3D animations that will take your text or logos to a whole new level of awesomeness! Using just a single timeline, you'll be able to control all aspects of your animation, including the length and the speed of the animation! Incorporating your animations into your website, or video editing software, is easier than ever with the option to export as AVI, FLV, MPG, SWF, animated GIFs, or as a sequence of images!

Version 1.19.03:

  • Fix major bugs.
  • Fix blend function with transparent background.


  • Mac OS X 10.6 or later
  • 64-bit processor


Download Now

Genes, Vol. 3, Pages 423-443: REGEN: Ancestral Genome Reconstruction for Bacteria

Posted: 18 Jul 2012 12:00 AM PDT

Ancestral genome reconstruction can be understood as a phylogenetic study with more details than a traditional phylogenetic tree reconstruction. We present a new computational system called REGEN for ancestral bacterial genome reconstruction at both the gene and replicon levels. REGEN reconstructs gene content, contiguous gene runs, and replicon structure for each ancestral genome. Along each branch of the phylogenetic tree, REGEN infers evolutionary events, including gene creation and deletion and replicon fission and fusion. The reconstruction can be performed by either a maximum parsimony or a maximum likelihood method. Gene content reconstruction is based on the concept of neighboring gene pairs. REGEN was designed to be used with any set of genomes that are sufficiently related, which will usually be the case for bacteria within the same taxonomic order. We evaluated REGEN using simulated genomes and genomes in the Rhizobiales order.

Molbank, Vol. 2012, Pages M765: 2-Methoxy-5-{4-oxo-2-[(E)-2-(4-sulfamoylphenyl)ethenyl-3,4-dihydroquinazolin-3-yl]benzene-1-sulfonamide

Posted: 18 Jul 2012 12:00 AM PDT

The title compound, 2-methoxy-5-{4-oxo-2-[(E)-2-(4-sulfamoylphenyl) ethenyl-3, 4-dihydroquinazolin-3-yl] benzene-1-sulfonamide 2 has been synthesized by the reaction of 3-(4-methoxyphenyl)-2-styryl-4(3H)-quinazolinone 1 with an excess of chlorosulfonic acid, followed by amidation of the sulfonyl chloride product with ammonia gas. The structure of the synthesized compound was confirmed on the basis of IR, 1H-NMR, 13C-NMR and mass spectral data.

Sensors, Vol. 12, Pages 9800-9822: Ubiquitous Geo-Sensing for Context-Aware Analysis: Exploring Relationships between Environmental and Human Dynamics

Posted: 18 Jul 2012 12:00 AM PDT

Ubiquitous geo-sensing enables context-aware analyses of physical and social phenomena, i.e., analyzing one phenomenon in the context of another. Although such context-aware analysis can potentially enable a more holistic understanding of spatio-temporal processes, it is rarely documented in the scientific literature yet. In this paper we analyzed the collective human behavior in the context of the weather. We therefore explored the complex relationships between these two spatio-temporal phenomena to provide novel insights into the dynamics of urban systems. Aggregated mobile phone data, which served as a proxy for collective human behavior, was linked with the weather data from climate stations in the case study area, the city of Udine, Northern Italy. To identify and characterize potential patterns within the weather-human relationships, we developed a hybrid approach which integrates several spatio-temporal statistical analysis methods. Thereby we show that explanatory factor analysis, when applied to a number of meteorological variables, can be used to differentiate between normal and adverse weather conditions. Further, we measured the strength of the relationship between the 'global' adverse weather conditions and the spatially explicit effective variations in user-generated mobile network traffic for three distinct periods using the Maximal Information Coefficient (MIC). The analyses result in three spatially referenced maps of MICs which reveal interesting insights into collective human dynamics in the context of weather, but also initiate several new scientific challenges.

Sensors, Vol. 12, Pages 9835-9857: Ubiquitous Geo-Sensing for Context-Aware Analysis: Exploring Relationships between Environmental and Human Dynamics

Posted: 18 Jul 2012 12:00 AM PDT

Ubiquitous geo-sensing enables context-aware analyses of physical and social phenomena, i.e., analyzing one phenomenon in the context of another. Although such context-aware analysis can potentially enable a more holistic understanding of spatio-temporal processes, it is rarely documented in the scientific literature yet. In this paper we analyzed the collective human behavior in the context of the weather. We therefore explored the complex relationships between these two spatio-temporal phenomena to provide novel insights into the dynamics of urban systems. Aggregated mobile phone data, which served as a proxy for collective human behavior, was linked with the weather data from climate stations in the case study area, the city of Udine, Northern Italy. To identify and characterize potential patterns within the weather-human relationships, we developed a hybrid approach which integrates several spatio-temporal statistical analysis methods. Thereby we show that explanatory factor analysis, when applied to a number of meteorological variables, can be used to differentiate between normal and adverse weather conditions. Further, we measured the strength of the relationship between the 'global' adverse weather conditions and the spatially explicit effective variations in user-generated mobile network traffic for three distinct periods using the Maximal Information Coefficient (MIC). The analyses result in three spatially referenced maps of MICs which reveal interesting insights into collective human dynamics in the context of weather, but also initiate several new scientific challenges.

Sensors, Vol. 12, Pages 9791-9799: Sensitivity of a Label-Free Guided-Mode Resonant Optical Biosensor with Different Modes

Posted: 18 Jul 2012 12:00 AM PDT

Sensitivity is a key factor in the performance of a sensor. To achieve maximum guided-mode resonant optical biosensor sensitivity, a comparison of biosensor sensitivity for Transverse Electric (TE) and Transverse Magnetic (TM) modes based on the distribution of electric fields is presented in this article. A label-free guided-mode resonant optical biosensor is designed using the quarter-wave anti-reflection method to reflect only a narrow band of wavelengths modulated by the adsorption of a biochemical material on the sensor surface at the reflected frequency. With the distribution of electric fields simulated according to the Rigorous Coupled Wave Analysis (RCWA) theory, it is found that the full width at half maximum of the TM mode is (~4 nm) narrower than that of the TE mode (~20 nm), and the surface sensitivity of the TE mode incident light is three times that of the TM mode. It is proposed in this article that the light mode plays an important role in the sensitivity of guided-mode resonant biosensors.

Sensors, Vol. 12, Pages 9773-9790: Correcting the Temperature Influence on Soil Capacitance Sensors Using Diurnal Temperature and Water Content Cycles

Posted: 18 Jul 2012 12:00 AM PDT

The influence of temperature on the dielectric permittivity of soil is the result of counteracting effect that depends on the soil's composition and mineralogy. In this paper, laboratory experiments showed that for a given water content, the soil dielectric permittivity was linearly related to the temperature, with a slope (α) that varied between samples taken in the same soil. These variations are difficult to predict and therefore, a simple and straightforward algorithm was designed to estimate α  based on the diurnal patterns of both the measured dielectric permittivity and the soil temperature. The underlying idea is to assume that soil water content variations can be known with a reasonable accuracy over an appropriate time window within a day. This allows determining the contribution of the soil water content to the dielectric permittivity variations and then, the difference with the observed measurements is attributed to the soil temperature. Implementation of the correction methods in a large number of experiments significantly improved the physical meaning of the temporal evolution of the soil water content as the daily cycles for probes located near the surface or the long-term variations for more deeply installed probes.

SEVENCORE - Videos and Trailers

Posted: 18 Jul 2012 01:12 AM PDT

New SEVENCORE teaser gameplay video.

Pactap: Capture the Ghosts - Videos and Trailers

Posted: 18 Jul 2012 01:14 AM PDT

Pactap: Capture the Ghosts trailer.

Strike Suit Zero - Videos and Trailers

Posted: 18 Jul 2012 01:25 AM PDT

Strike Suit Zero dev diary.

Samurai Rush - Videos and Trailers

Posted: 18 Jul 2012 01:17 AM PDT

Samurai Rush official trailer.

Fishing Superstars - Videos and Trailers

Posted: 18 Jul 2012 01:09 AM PDT

Fishing Superstars trailer.

Dominoes Pro - Videos and Trailers

Posted: 18 Jul 2012 01:08 AM PDT

Dominoes Pro trailer.

Miragine War

Posted: 18 Jul 2012 12:42 AM PDT

Launch your forces upon enemy units. Use wise strategy and adapt your troops according to the situation.

Skate Mania

Posted: 18 Jul 2012 12:47 AM PDT

Get crazy with your skateboard, as you jump through buildings and blast anything on site!

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