воскресенье, 11 декабря 2011 г.

Games

Games


First screens of BioWare's Command & Conquer Generals 2 look like a C&C game

Posted: 11 Dec 2011 12:34 PM PST

Tonight's trailer reveal of Command & Conquer Generals 2 didn't really give us that much new information besides the developer, but the first screenshots give us a glimpse into what we can expect from the game when it releases in 2013...

Swift☆Stitch

Posted: 10 Dec 2011 09:26 PM PST

[Platform: Unity] Swift Stitch, from Sophie Houlden, author of some fan-favorite browser games like Linear RPG and BOXGAME, is a one button (almost) arcade game that's all about speed, direction, and crashing into walls because you got confused as to which way your ship was going to go when you pressed the "switch" button. Smart decisions and quick reflexes get you through this game, and if the 20 odd levels in the free browser demo get you excited, there's more than twice that content awaiting you in the full version!

Sandvox 2.2.2b - Easily build eye-catching web sites.. (Demo)

Posted: 10 Dec 2011 08:59 PM PST



Sandvox is for Mac users who want to create a professional looking website quickly and easily. With Sandvox, you don't need to be a web genius to build a stylish, feature-rich, standards-compliant website that's functional and user friendly. Sandvox's drag and drop interface lets you watch your website take shape and come to life as you build it. And, once finished, you can upload your site to your favorite host.

Whether you're a new website creator or a seasoned professional, you can make use of Sandvox to build the website of your dreams. New users can build a professional looking website in minutes and professional users can build an advanced, multimedia-rich site in no time at all.

Version 2.2.2b:

  • Restores support for PowerPC-based Macs


  • Mac OS X 10.5 or later
  • Quartz-Extreme-capable Mac required for some features


Download Now

This posting includes an audio/video/photo media file: Download Now

Powerball Winning Numbers for 12/10/2011

Posted: 10 Dec 2011 09:53 PM PST

4 - 19 - 33 - 41 - 59 Powerball 9 Power Play 5

Powerball Estimated Jackpot for 12/14/2011

Posted: 10 Dec 2011 09:53 PM PST

Annuitized: $78 Million Cash Value: $48.6 Million

Mega Millions Winning Numbers for 12/09/2011

Posted: 10 Dec 2011 09:53 PM PST

4 - 12 - 29 - 49 - 51 MegaBall 44 Megaplier 4

Mega Millions Estimated Jackpot for 12/13/2011

Posted: 10 Dec 2011 09:53 PM PST

Annuitized: $116 Million Cash Value: $85.4 Million

Lotto Texas Winning Numbers for 12/10/2011

Posted: 10 Dec 2011 09:53 PM PST

4 - 5 - 14 - 16 - 18 - 19

Lotto Texas Estimated Jackpot for 12/14/2011

Posted: 10 Dec 2011 09:53 PM PST

Annuitized: $4 Million Cash Value: $2.9 Million

Texas Two Step Winning Numbers for 12/08/2011

Posted: 10 Dec 2011 09:53 PM PST

13 - 18 - 20 - 32 Bonus Ball 24

Texas Two Step Advertised Jackpot for 12/12/2011

Posted: 10 Dec 2011 09:53 PM PST

$475,000

Pick 3 Day Winning Numbers for 12/10/2011

Posted: 10 Dec 2011 09:53 PM PST

4 - 2 - 1 Sum It Up = 7

Pick 3 Night Winning Numbers for 12/10/2011

Posted: 10 Dec 2011 09:53 PM PST

1 - 9 - 7 Sum It Up = 17

Daily 4 Day Winning Numbers for 12/10/2011

Posted: 10 Dec 2011 09:53 PM PST

2 - 4 - 5 - 7 Sum It Up = 18

Daily 4 Night Winning Numbers for 12/10/2011

Posted: 10 Dec 2011 09:53 PM PST

1 - 0 - 7 - 3 Sum It Up = 11

Senior Eurocrat praises the net

Posted: 10 Dec 2011 10:45 PM PST

David Weinberger sez, "Neelie Kroes, Vice-President of the European Commission responsible for the Digital Agenda, has followed up her controversial observation that the current copyright laws do not seem to be making things better for creators or for culture with a talk that sketches a reasonable approach to helping the Net serve as an instrument of democracy in unfree nations. Go, Neelie, go!"

First, citizens living in non-democratic regimes need technological tools to help them. Tools which shield them from indiscriminate surveillance. Tools which help them bypass restrictions on their freedom to communicate. Tools which are simple and ready-made. I want the EU to help develop and distribute those tools, in a framework that ensures the legitimacy of our action.

Second, activists may need guidance on the opportunities offered by ICT services like social networks. But they may also be dangerously ignorant of the risks they run when they use ICT: like the risk of being spied on and tracked down, even for sending a simple email or text message. We must educate them about the risks and opportunities of ICT. Through material which is simple and informative. Stuff that people without a degree in computer science can understand. In the form of pamphlets, videos, websites, whatever it takes.

Third, to respond to disruptions in ICT services, we need high-quality intelligence about what is going on "on the ground". To know when to act, we need to get information quickly, and act on it quickly. We need information we can trust. And we need to combine the expertise and intelligence of everyone – from the public sector to business, academia and civil society.

ICT for democracy: supporting a global current of change

BioWare story invades Command & Conquer

Posted: 10 Dec 2011 07:00 PM PST

Q&A: Label head Ray Muzyka, executive producer Jon Van Caneghem discuss staying true to C&C with Generals 2.

At the Spike TV Video Game Awards tonight, BioWare followed through with its weeks-long tease of a new project in development, announcing Command & Conquer: Generals 2. In development at the rebranded BioWare Victory, the PC-exclusive strategy title posits a world in which all of civilizations' leaders and diplomats have been assassinated by terrorists, leaving only military heads to rule.

To find out what BioWare Victory has in store, GameSpot spoke with EA BioWare Label head Dr. Ray Muzyka and Generals 2 executive producer Jon Van Caneghem.

GameSpot: Unlike other games in the series, the original Generals had little story to speak of. Bioware is known for its attention to story. Will story be a significant part of Generals 2, and if so, will it be as over-the-top as other C&C games?

Ray Muzyka: One of the things we're most excited about in adding strategy to our portfolio is finding a way to incorporate BioWare's vision of genuine emotional engagement and quality, including the attention to story and narrative, in a way that is fresh, new, and additive to the genre. I think story has always played an important role in the C&C franchise, more overtly in the Tiberium and Red Alert universes with the FMV cutscenes than in Generals, which takes place in a more modern, serious setting. We are definitely keeping to that tone in Generals 2, delivering over-the-top action, but also incorporating a more intense, gritty story. The key is that we're thinking about story as an additive element, rather than something that replaces what fans loved in the original Generals game.

GS: Fans are still smarting over Command & Conquer 4 and its perceived missteps. What would you say to anyone concerned that Generals 2 might stray too far from what made its predecessor so good?

Jon Van Caneghem: Generals 2 is a return to the roots of core C&C gameplay, balancing fast-paced action with strategic decision-making. The best C&C games are known for being accessible but also challenging to master and we are embracing that at the heart of the game design. Most importantly, we've heard the fans and we're bringing back the elements of C&C they love--bases, resources, and giant armies.

GS: This is the first strategy game using the Frostbite engine. What does the technology allow you to do that you might not have been able to do with another engine?

JVC: Frostbite 2 is an amazing, cutting-edge piece of technology which allows us to produce a level of detail in the units and environments and destruction on a scale that really hasn't been done in the genre before. We can make incredibly visceral experiences thanks to the robust physics and particle systems in Frostbite 2. Additionally, the engine allows us to create high-detail cinematics that are all in-game, which will keep the level of immersion we want to achieve with Generals.

GS: Fans expect over-the-top explosions and attitude in a C&C game. How will you build on the explosiveness and craziness of past installments?

JVC: I think fans of C&C and Generals will be happy to know that we are fully embracing the tone, attitude and style of the first Generals in Generals 2. At the same time, there's plenty of room to spice up the action and intensity and to personalize the storytelling through better character development.

GS: How much concern was there about making this game exclusively for the PC? Are we finally satisfied that these types of strategy games don't work well (or maybe just don't sell well) on consoles?

JVC: There have been a lot of great strides made over the past few years in terms of creating an audience for strategy games on the consoles. But for this project, our goal is to really bring C&C back to its roots. We want to really re-establish the franchise as one of the key players in the strategy genre and the best way for us to do that is on PC.

That said, there are certainly interesting new developments in interface across a number of platforms and we're always interested in exploring new ways to surprise and delight our fans.

GS: BioWare has been branching out from its traditional RPG niche to MMORPGs, Facebook games, and now the strategy genre with Generals. Is there a tradeoff you have to make in losing some of the specific brand identity in order to expand your offerings like this?

RM: We have always viewed the BioWare brand as one that isn't tied to a specific genre, but rather to our core vision, which is to deliver powerful, immersive experiences that engage our players emotionally. This can be achieved in many genres, whether they be RPGs, MMOs, social games, strategy, play-for-free "light" MMOs or RPGs, and more. How we do that definitely will vary from genre to genre, game to game, and from team to team, but that's a key part of the value we strive to deliver to our fans in every game from BioWare, regardless of genre. .

GS: The studio was originally announced as Victory Games back in February. Why re-brand it as a BioWare studio at this point?

RM: When BioWare became its own label within EA, one of the biggest opportunities we had was to carefully consider ways to expand our portfolio. We (and I) have always been huge fans of the strategy genre--I met with Jon and his team and found we shared a lot of the same core values and commitment to quality. I am thrilled to have Jon and his team on board in the BioWare Label.

JVC: For our team, joining BioWare has been a tremendous opportunity for us to join a studio we've long admired. I've always respected the studio's commitment to quality and dedication to their fans. We are all excited to be part of the BioWare family.

[ Watch Video ]

Read and Post Comments | Get the full article at GameSpot


"BioWare story invades Command & Conquer" was posted by Brendan Sinclair, Tom Magrino on Sat, 10 Dec 2011 19:00:13 -0800

Command & Conquer Generals 2 coming from BioWare Victory

Posted: 10 Dec 2011 07:00 PM PST

New EA studio adopts branding of RPG developer for latest title in long-running strategy series; Generals 2 releasing in 2013, built on DICE's Frostbite 2 engine.

 

Back in February, Electronic Arts announced its new Command & Conquer studio, Victory Games, with Might and Magic co-creator Jon Van Canegham heading up the next PC installment in the series. Today, EA revealed a few new details about both the studio and its current project.

At the Spike Video Game Awards, EA revealed that Victory Games is now BioWare Victory, and the studio's current project is Command & Conquer: Generals 2. As a result of the rebranding, the PC-exclusive game also qualifies as the new BioWare project that had been teased in the weeks leading up to the VGAs. The game has been given a 2013 release window.

The game is set in a near future where global peace is a real possibility. However, with all the world's leaders attending a peace conference, a terrorist attack wipes out the entire cadre of politicians and diplomats, leaving nothing but each country's generals remaining to guide the world forward. Given their area of expertise, the generals quickly bring warfare back in vogue.

Originally released in 2003, the critically acclaimed Command & Conquer: Generals deviated from the series formula in a handful of aspects. Most notably, the game eschewed the full-motion video cutscenes, and had very little emphasis on story.

Generals 2 will feature a single-player campaign told from a variety of different vantage points, as well as an assortment of multiplayer modes. For more on the game, check out GameSpot interview with BioWare co-founder Ray Muzyka and BioWare Victory executive producer Jon Van Canegham.

[ Watch Video ]

Read and Post Comments | Get the full article at GameSpot


"Command & Conquer Generals 2 coming from BioWare Victory" was posted by Brendan Sinclair on Sat, 10 Dec 2011 19:00:10 -0800

Epic Games reveals Fortnite

Posted: 10 Dec 2011 06:45 PM PST

Exploration, scavenging, survival themes emphasized in teaser for original intellectual property from Epic Games.

Epic Games's next project is not another Gears of War, or even an Infinity Blade or a Bulletstorm.

At the Video Game Awards tonight, Epic Games design director Cliff Bleszinski introduced a trailer for a new--and very different--project from the studio. Dubbed Fortnite, the game features a cartoon-like visual style, and focuses on themes of exploration, scavenging, and survival.

In the trailer, a cameraman follows a group of survivors as they looks to scrounge building materials for a makeshift fort during daylight hours.A subterranean, zombie-like creature peeks out to see what they're doing at dusk, and later that night, a legion of such creatures overruns the fort as the humans scream in terror.

No platforms or release window was announced.

[ Watch Video ]

Read and Post Comments | Get the full article at GameSpot


"Epic Games reveals Fortnite" was posted by Brendan Sinclair on Sat, 10 Dec 2011 18:45:24 -0800

Alan Wake returns in American Nightmare

Posted: 10 Dec 2011 06:11 PM PST

Remedy crafting new survival horror action adventure seeing titular writer face off against Mr. Scratch.

 

Alan Wake may not have been Microsoft's best-selling Xbox 360 exclusive, but the Remedy-developed survival horror action adventure will be returning. That fact was confirmed at the Spike TV Video Game Awards tonight, with the announcement of Alan Wake: American Nightmare.

Titular hero Alan Wake is again the star of the show, as the writer journeys to another remote town. According to the trailer, Wake is facing off against a new supernatural villain, Mr. Scratch. The two do battle using the powers of light (for Wake) and darkness (for Scratch).

The trailer did not indicate when Alan Wake: American Dream will see release, nor on which platforms. However, the title had previously been pegged as an Xbox Live Arcade release.

Stay tune to GameSpot for more from tonight's VGAs.

[ Watch Video ]

Read and Post Comments | Get the full article at GameSpot


"Alan Wake returns in American Nightmare" was posted by Tom Magrino on Sat, 10 Dec 2011 18:11:37 -0800

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