суббота, 6 августа 2011 г.

Games

Games


Minitube 1.5 - Native YouTube client.. (Demo)

Posted: 06 Aug 2011 03:36 AM PDT



Minitube is a desktop YouTube application. With it you can watch YouTube videos in a new way: you type a keyword, Minitube gives you an endless video stream. Minitube does not require the Flash Player.

Minitube is not about cloning the original Youtube web interface, it aims to create a new TV-like experience.

Version 1.4.3:

  • Really fixed some videos not playing
  • Hide toolbar and playlist in fullscreen on mouseleave (multiscreen) (Patch by Rob Halff)
  • Fixed volume level in the statusbar showing as a decimal (Patch by mru00)
  • Fixed disabled search box when in fullscreen on Linux
  • New and updated translations


  • Mac OS X 10.4 or later
  • QuickTime version 7.0 or later


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Dedupo 1.2.0 - Find and delete duplicate files on Mac.. (Shareware)

Posted: 06 Aug 2011 03:41 AM PDT



Dedupo allows you to find and delete duplicate files on Mac. You can customize the search criteria. After search, you can use auto marking to automatically mark duplicate files for deletion.

Version 1.2.0: Added:
  • Thumbnail preview
  • Compatibility with Mac OS X 10.7 Lion


Mac OS X 10.6 or later

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atMonitor 2.7b - System monitoring software tracks CPU, RAM, GPU, VRAM, FPS, more.. (Free)

Posted: 06 Aug 2011 03:27 AM PDT



atMonitor is the most advanced monitoring tool for Mac OS X that displays system activity in real-time. It is designed to allow quick assessment of computer's state, but it is powerful enough to make it a core utility in anyone's system troubleshooting toolkit.

atMonitor offers a better alternative to Apple's own "Activity Monitor" and combines the best of the features of many other existing monitoring utilities. It also adds an extensive list of unique features of its own. In addition to the standard CPU, GPU, VRAM, FPS, Disk and Network info, atMonitor allows interaction with processes, setting up triggers, logging, purging RAM and much more.

There are three different ways atMonitor can display the monitored values:

  • in the menu bar
  • in the floating window on the desktop
  • in the dock icon


Version 2.7b:
  • [bug fix]: Upate VRAM total size for active GPU.
  • [new feature]: Add option to select GPU switching mode (thanks to Cody Krieger of gfxCardStatus)
  • [important]: This update no longer supports PPC architecture


  • Mac OS X 10.5 or later
  • A modern video card is required for monitoring GPU activity.


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This posting includes an audio/video/photo media file: Download Now

CommentCast 1.0.1 - International iTunes review collector.. (Shareware)

Posted: 06 Aug 2011 03:12 AM PDT



CommentCast is an international iTunes review collector.
  • Collect the comments on a product from all the international storefronts on which it is available.
  • Easily keep up-to-date on the public perception of an application or podcast.
  • Translate foreign reviews to the language of your choice.
  • Export reviews into CSV or customizable HTML.
  • Podcasts, desktop applications and iOS apps are supported.


Version 1.0.1: Release notes were unavailable when this listing was updated.

Mac OS X 10.6.6 or later

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Thoth 1.9.0.16 - Newsreader with powerful filtering.. (Shareware)

Posted: 06 Aug 2011 03:17 AM PDT



Thoth's built-in decoder for file attachments handles the usual encoding methods, including yEnc. Images from binary posts can be viewed inline, in a dedicated image window, or in an image catalog window. Binary posting is supported, as are multiple personalities allowing different email addresses, signatures, etc. to be used in different newsgroups or situations.

Thoth offers powerful and flexible filtering of usenet posts, including live filtering. Reference-based article threading is available, along with with a handy view of the thread in the window of the article you're reading. Multiple news servers can be used at the same time, with multiple connections per news server.

Version 1.9:

Added support for:

  • Intel Macs
  • Mac OS X 10.6 and Mac OS X 10.7
  • SSL connections to news and SMTP servers
  • NZB support
Also:
  • Improved speed and efficiency.



Mac OS X 10.5 or later.

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sArchiver 3.8.8 - File archiving and extraction.. (Shareware)

Posted: 06 Aug 2011 03:01 AM PDT



sArchiver the lord of archives.
  • Complete RAR support (compress, decompress, password protected, split volumes)
  • Compress, Extract, Test, Split: rar, zip, 7z, ARJ, LHA, gzip, bzip2, tar
  • Compress & Upload to FTP with ease and automation
  • Send email notification with link (optional) when FTP upload complete
  • Integrated DMG image creation utility. Supports AES-128/256 password encryption.
  • Unique SFX (self-extracting) technology. sArchiver is able to create independent self-extracting archives. The SFX archive doesn't need any application to extract it self. That's freedom.
  • Integrated backup system. sArchiver can backup your Applications Preferences and personal Documents. The backups are totally independent. You don't need sArchiver to restore your information.
  • Integrated archive converter. You can convert rar, zip, 7z, LHA, ARJ, gzip, bzip2, tar to rar, zip, 7z.
  • sArchiver can preview your archived picture collection without extracting the archive.
  • sArchiver is able to extract multiple archive files directly from finder. (select all files and double click on one of them while they are all still selected).


Version 3.8.8:
  • ability to set the target size of the DMG image in the DMG Utility implemented
  • 128 and 256 bit AES encryption of DMG images implemented
  • Integrated context menu services for Compression and Extraction of files


Mac OS X 10.5 or later

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Ares Games Secures Rights to War of the Ring

Posted: 06 Aug 2011 03:15 AM PDT

Brand new Italian publisher Ares Games has secured the rights to republish the acclaimed War of the Ring board game.

This posting includes an audio/video/photo media file: Download Now

Lemming Ball Z 8642 (updated)

Posted: 06 Aug 2011 03:18 AM PDT

Cute lemmings killing each other in DBZ style.

More about Lemming Ball Z

The Baconing The Forbidden Zone Demo

Posted: 06 Aug 2011 12:01 AM PDT

In this demo for the Baconing, Hothead Producer Mike Inglehart introduces us to the Forbidden Zone, a level inspired by Mad Max.

 

Read and Post Comments | Get the full article at GameSpot


"The Baconing The Forbidden Zone Demo" was posted by takeshi on Sat, 06 Aug 2011 00:01:00 -0700

The Baconing Rainbow's End Demo

Posted: 06 Aug 2011 12:01 AM PDT

In this demo for the Baconing, Hothead Producer Mike Inglehart introduces us to the Rainbow's End, a Leprechaun Las Vegas level inspired by Fallout: New Vegas.

 

Read and Post Comments | Get the full article at GameSpot


"The Baconing Rainbow's End Demo" was posted by takeshi on Sat, 06 Aug 2011 00:01:00 -0700

The Baconing The Forest of Tomorrow Demo

Posted: 06 Aug 2011 12:01 AM PDT

In this demo for the Baconing, Hothead Producer Mike Inglehart introduces us to the Forest of Tomorrow, a level inspired by 50's sci-fi crossed with the Jetson's.

 

Read and Post Comments | Get the full article at GameSpot


"The Baconing The Forest of Tomorrow Demo" was posted by takeshi on Sat, 06 Aug 2011 00:01:00 -0700

Brink - Agents of Change DLC Impressions

Posted: 05 Aug 2011 08:21 PM PDT

New maps and new abilities don't add much to the busy battlefields of Brink, but at least the price is right (for now).

Get the full article at GameSpot


"Brink - Agents of Change DLC Impressions" was posted by Staff on Fri, 05 Aug 2011 20:21:02 -0700

Arkane, id, Insomniac devs share their origin stories

Posted: 05 Aug 2011 07:34 PM PDT

QuakeCon 2011: Harvey Smith, Raphael Colantonio, Matt Hooper, Marcus Smith discuss their gaming start and how roots shape their work today.

 

Who was there: At the QuakeCon 2011 panel, Harvey Smith, co-creative director at Arkane Studios; Raphael Colantonio, co-creative director and president of Arkane Studios; Matt Hooper, design director at id Software; and Marcus Smith, design director at Insomniac Studios all met to discuss their video game origins. The panel was moderated by Game Informer magazine's senior editor Andrew Reiner.

What they talked about: Instead of being bitten by radioactive insects or inheriting magic rings, the four game developers at this panel each had an origin story rooted in long afternoons spent with the likes of Quake or Ultima. Reiner jumped straight to the heart of the issue by asking the panelist what games got them into the video game industry. Harvey and Hooper both cited the Atari 2600, saying it was a driving influence in their lives simply because of the joy they experienced by being able to interact with objects on a screen.

When pressed for specifics, Harvey chose Adventure on the 2600 because of the game's sense of exploration. Hooper chose Doom and Quake for largely the same reason. Sticking with the theme of adventure, Colantonio chose Ultima II as one of the early games that really hooked him on the medium, while Marcus decided to go ever further back with Pong. Despite having different selections, all of the panelists felt strongly about the feeling they had when exploring a new, in-game world for the first time. This could be in a 3D environment, or something as simple as a text-based adventure.

Moving toward the present, Reiner asked each panelist if becoming a game creator had changed the way they look at other video games. Harvey spoke first, saying that when you start making games you can't help but "raise the curtain" and analyze how certain sections are put together from a technical perspective. But he also made sure to add that this has never hurt his love for games.

Marcus also chimed in and said that he had been reverse engineering games even before he became a developer. In order to surmount Out of this World or the original Prince of Persia, it was almost necessary to draw out certain areas of the game and study how they were constructed.

The discussion then turned to creating game worlds that feel alive. Colantonio said that it all starts with something grounded in reality that grows into something more supernatural. For example, with Dishonored, the team at Arkane started with 16th century London and then began layering on "what if" scenarios. But even though the end product is a world wildly different from our own, having that grounded starting point helped maintain a sense of cohesion--a feeling that the world makes sense within its own context.

Hearkening back to the original question, Reiner polled each of the panelists on what made certain games special. Harvey went first and talked about his experiences with Carrier Command growing up. He talked about how mind-blowing it was swapping between commanding the ship and piloting the smaller vehicles, and how all that came together to make a really immersive game. Colantonio was next and reflected on how impressed he was that the NPCs in the Ultima series all had daily routines they would follow and their patterns weren't just random.

Marcus was put on the spot and asked how Super Mario Bros. had influenced the development of Resistance. Speaking in broad terms, the developer stated that, while the Mario games are linear experiences, they don't force the player down one path or another. Instead they give the player some tools and have them approach the game's challenges in numerous ways. With Resistance, Marcus said, the team tried to do something similar. Finally, Hooper brought up Half-Life and talked about how developer Valve didn't feel as if they had to drag the player through every story sequence. They just presented their story and trusted that it was compelling enough to hold the player's attention.

After closing this topic, each member of the panel was asked to run through some of the modern games they felt were really shaping game development today. Bioshock, Batman: Arkham Asylum, and Minecraft all came up as very well-crafted games. A brief talk on multiplayer favorites followed, before the floor was opened up for a Q&A session. When asked about why the industry doesn't see more games taking creative risks and breaking the mold, Hooper spoke up and said it's tricky when a large game can take hundreds of millions of dollars to make. He added that back in the early years of game development, taking these risks was easier since the amount of money, manpower, and time was lower.

Harvey chimed in and added that the "garage band groups" are still alive and well. He cited games such as Braid and From Dust as being smaller games that offered something really unique and was glad such games have so many distribution options in today's gaming market.

Quote: "If it wasn't for piracy, I wouldn't be in the games industry."--Marcus Smith, talking about his video game upbringing.

"I modeled a Pizza Hut."--Matt Hooper, talking about working with Doom's modding tools.

Takeaway: The panelists commented that they often get asked which games directly influenced the development of the ones they're currently working on. However, the truth is that isn't that easy to cite one specific game as a direct influence. Most of the time, it's only a small scene or gameplay feature, rather than an entire game, that really influences someone. And its these collections of tiny influences that guide and shape the games we play today.

Read and Post Comments | Get the full article at GameSpot


"Arkane, id, Insomniac devs share their origin stories" was posted by Maxwell McGee on Fri, 05 Aug 2011 19:34:45 -0700

QuakeCon 2011 John Carmack Keynote Address Part 2

Posted: 05 Aug 2011 07:23 PM PDT

John Carmack of id Software hosts the QuakeCon 2011 keynote address Part 2.

Read and Post Comments | Get the full article at GameSpot


"QuakeCon 2011 John Carmack Keynote Address Part 2" was posted by franka on Fri, 05 Aug 2011 19:23:56 -0700

Brink: Agents of Change DLC Impressions

Posted: 05 Aug 2011 06:45 PM PDT

New maps and new abilities don't add much to the busy battlefields of Brink, but at least the price is right (for now).

 

Get the full article at GameSpot


"Brink: Agents of Change DLC Impressions" was posted by Chris Watters on Fri, 05 Aug 2011 18:45:49 -0700

Timeline 3D 3.2.1 - Create eye-catching timelines.. (Shareware)

Posted: 05 Aug 2011 08:59 PM PDT



Timeline 3D is software for Mac OS X that makes it easy for you to present historical events in a way that reveals connections and clarifies relationships. Make timeline charts of world history, family trees, fictional events or business deadlines. Timelines can help you understand and present history with new perspective!

In just a few clicks you can publish your timeline to the web. Interactive timelines work well on all browsers and are also optimized for mobile devices such as iPhone, iPad, and Android phones.

Present full screen interactive timelines with a 3D perspective. Use the arrow keys or your Apple Remote to fly over your timeline or integrate them with your Keynote presentations. Timeline 3D allows you to tell stories with images, video, event narration, and musical soundtracks. Simply drag and drop media onto your events. Timeline 3D will allow you to chart anything that you can imagine. Make a 3D chart of dates, times, geological spans, amounts, distances, weights, prices, quantities… Timeline 3D also supports dates in any global format. Chart Anything!

Version 3.2.1:

  • FIXED: 3.2 was unable to open documents in Snow Leopard
  • IMPROVED: Italian localization is nearly complete
  • NEW: In Mac OS X 10.7 Lion, full screen mode is supported for timeline editing
  • FIXED: In Mac OS X 10.7 Lion, event dates that included a time were not parsing correctly.
  • FIXED: In Mac OS X 10.7 Lion, exiting a 3D presentation returns to original mode without an extra click.
  • IMPROVED: In Mac OS X 10.7 Lion, elastic scrolling responds more naturally to horizontal panning.
  • IMPROVED: Swedish and Dutch localizations are nearly complete


Mac OS X 10.5 or later

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GarageSale 6.2 - Create outstanding eBay auctions.. (Shareware)

Posted: 05 Aug 2011 08:59 PM PDT



GarageSale is a slick, full-featured client application for the eBay online auction system. With GarageSale Mac OS X users can edit, track and manage all their auctions with one single application - easily and fast.

Use GarageSale's intuitive and reliable interface to create eBay auctions conveniently. Stop waiting for eBay to lead you through endless web pages step-by-step.

No more hassle: Create and manage your auctions with ease

GarageSale is fast, easy to use and comes with everything you need to create, list and manage your auctions. GarageSale also integrates perfectly with iPhoto, offers WYSIWYG text editing, free image hosting and comes with over 130 free auction designs. GarageSale supports many eBay Sites, eBay Motors, Digital Delivery, PayPal, Twitter and eBay Stores. Have a look at the Features section to learn more about GarageSale's great capabilities.

See what user created auctions have been recently viewed. Or browse the messages at the very active GarageSale user group to see who else uses GarageSale. Or take a look what other users think about GarageSale on the eBay Solutions Directory.

The current version of GarageSale supports:

  • eBay USA
  • eBay Canada
  • eBay Australia
  • eBay United Kingdom
  • eBay Ireland
  • eBay Germany
  • eBay Austria
  • eBay Switzerland
  • eBay France
  • eBay Spain
  • eBay Italy
  • eBay Netherlands
  • eBay Belgium (FR)
  • eBay Belgium (NL)
  • eBay Hong Kong
  • eBay Singapore
  • eBay Motors (US)

Supported languages: English, German, French.



Version 6.2:
  • Variations panel behaves correctly in Mac OS X 10.7 Lion
  • Auction inspector shows correct number of sold and remaining items for multi-variation listings
  • Auction inspector shows correct SKU for transactions originating from multi-variation listings
  • When uploading a shipping's tracking number to eBay, users can specify what shipping carrier is used
  • When exporting auction data to CSV, the correct SKU for multi-variation transaction is included
  • Added an update mechanism for auction designs purchased through GarageSale's built-in design store
  • Fixes return policy problems on eBay Australia
  • Includes new shipping service for eBay Australia
  • Fixes return policy problems on eBay Motors
  • "International Site Visibility" (Cross Border Trade) and gallery options are removed during re-listing if not specified
  • Reports no longer show negative values for some fields
  • Removes secondary category during re-list if no longer used
  • Simplified eBay account authorizing process
  • Includes new shipping services for eBay USA
  • Fixes cosmetic issues with format toolbar in localized variants of GS


Mac OS X 10.6 or later

Download Now

Firefox 6.0 - Popular Web browser (beta).. (Free)

Posted: 05 Aug 2011 08:59 PM PDT



Firefox is a web browser that empowers you to accomplish your online activities faster, more safely and efficiently than any other browser, period. Built with Tab browsing, popup blocking and a number of other seamless innovations, Firefox stands out ahead.

Version 6.0 (b5): Release notes were unavailable when this listing was updated.

Mac OS X 10.5 or later

Download Now

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Apple Xcode 4.1.1 - Integrated development environment (IDE) for Mac OS X.. (Free)

Posted: 05 Aug 2011 08:59 PM PDT



Xcode is Apple Computer's integrated development environment (IDE) for Mac OS X. The full Xcode package is free to ADC members and includes all the tools you need to create, debug, and optimize your own Universal applications, targeting both Intel and PowerPC platforms. At the heart of Xcode is a graphical workbench that tightly integrates a syntax-highlighting text editor, a robust build control system, a debugger, and the powerful GCC compiler capable of targeting both Intel and PowerPC regardless of host platform. Xcode is both easy to use, using assistants to create working projects in just minutes, and also powerful enough to build the largest Mac OS X applications. Xcode is bundled with Interface Builder, AppleScript Studio, Java development support, and WebObjects development tools, among many others.

Version 4.1.1:
  • This is a delta update to Install Xcode.app that fixes the 'Installation Alert' to quit iTunes. You do not need to re-run the installer if you already have Xcode 4.1 for Lion successfully installed, as the included tools are unchanged in this update.


Mac OS X 10.7 or later

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Playback 1.8 - Stream audio, video & photos to PS3, Xbox 360 or other UPnP device.. (Shareware)

Posted: 05 Aug 2011 08:59 PM PDT



Playback allows you to share your media with any Playstation 3, Xbox 360, or other UPnP compatible device. It automatically integrates with iTunes, iPhoto, Aperture, Adobe Lightroom 2 & 3, Photobooth, EyeTV, and more. You can share all content from these applications or choose specific playlists and albums.

Playback can also share media stored in folders or even make entire disks available to your Playstation 3 or Xbox 360. By default, Playback will share almost any content on your system. No configuration required! If you prefer to tinker, you'll appreciate Playback's built-in access control list (ACL) and bandwidth throttling. The ACL allows you to control which devices have access to your media. Bandwidth throttling limits the transfer rate from your computer to your UPnP device so others on your network can still surf the web and check their email.

Of course, if speed is your thing, we've got that too. Playback was engineered for extreme speed. Your media is served via nginx. Nginx is known for its high performance, stability, rich feature set, simple configuration, and low resource consumption. Nginx powers several high-visibility sites, such as WordPress, Hulu, Github, Ohloh, SourceForge and TorrentReactor.

Other features include Growl notifications, on-screen thumbnails powered by QuickLook, and much more!

Note to all PS3/Xbox users: Playback has built-in support for HD MKV files. No transcoding required!



Version 1.8:
  • New: More Mac OS X 10.7 tweaks.
  • Fixed: Bug introduced in version 1.7.9.
  • Other: Demo period reset for all users.


  • Mac OS X 10.5 or later
  • Any Playstation 3, Xbox 360, or other UPnP compatible device
  • A network connection (Gigabit recommended for HD).


Download Now

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