четверг, 18 августа 2011 г.

Games

Games


IJMS, Vol. 12, Pages 5330-5338: Effect of Filler Size and Temperature on Packing Stress and Viscosity of Resin-composites

Posted: 18 Aug 2011 12:00 AM PDT

The objective of this study was to investigate the effect of filler size on the packing stress and viscosity of uncured resin-composite at 23 °C and 37 °C. A precision instrument used was designed upon the penetrometer principle. Eight resin-composite materials were tested. Packing-stress ranged from 2.60 to 0.43 MPa and viscosity ranged from 2.88 to 0.02 MPa.s at 23 °C. Values for both properties were reduced significantly at 37 °C. Statistical analysis, by ANOVA and post hoc methods, were carried out to check any significant differences between materials tested (P < 0.05). Conclusions: Filler size and distribution will affect the viscosity and packing of resin-composites during cavity placement.

IJMS, Vol. 12, Pages 5319-5329: Microwave-Assisted Extraction of Oleanolic Acid and Ursolic Acid from Ligustrum lucidum Ait

Posted: 18 Aug 2011 12:00 AM PDT

Oleanolic acid and ursolic acid are the main active components in fruit of Ligustrum lucidum Ait, and possess anticancer, antimutagenic, anti-inflammatory, antioxidative and antiprotozoal activities. In this study, microwave-assisted extraction of oleanolic acid and ursolic acid from Ligustrum lucidum was investigated with HPLC-photodiode array detection. Effects of several experimental parameters, such as type and concentration of extraction solvent, ratio of liquid to material, microwave power, extraction temperature and microwave time, on the extraction efficiencies of oleanolic acid and ursolic acid from Ligustrum lucidum were evaluated. The influence of experimental parameters on the extraction efficiency of ursolic acid was more significant than that of oleanolic acid (p < 0.05). The optimal extraction conditions were 80% ethanol aqueous solution, the ratio of material to liquid was 1:15, and extraction for 30 min at 70 °C under microwave irradiation of 500 W. Under optimal conditions, the yields of oleanolic acid and ursolic acid were 4.4 ± 0.20 mg/g and 5.8 ± 0.15 mg/g, respectively. The results obtained are helpful for the full utilization of Ligustrum lucidum, which also indicated that microwave-assisted extraction is a very useful method for extraction of oleanolic acid and ursolic acid from plant materials.

IJERPH, Vol. 8, Pages 3380-3398: Insights from Epidemiology into Dichloromethane and Cancer Risk

Posted: 18 Aug 2011 12:00 AM PDT

Dichloromethane (methylene chloride) is a widely used chlorinated solvent. We review the available epidemiology studies (five cohort studies, 13 case-control studies, including seven of hematopoietic cancers), focusing on specific cancer sites. There was little indication of an increased risk of lung cancer in the cohort studies (standardized mortality ratios ranging from 0.46 to 1.21). These cohorts are relatively small, and variable effects (e.g., point estimates ranging from 0.5 to 2.0) were seen for the rarer forms of cancers such as brain cancer and specific hematopoietic cancers. Three large population-based case-control studies of incident non-Hodgkin lymphoma in Europe and the United States observed odds ratios between 1.5 and 2.2 with dichloromethane exposure (ever exposed or highest category of exposure), with higher risk seen in specific subsets of disease. More limited indications of associations with brain cancer, breast cancer, and liver and biliary cancer were also seen in this collection of studies. Existing cohort studies, given their size and uneven exposure information, are unlikely to resolve questions of cancer risks and dichloromethane exposure. More promising approaches are population-based case-control studies of incident disease, and the combination of data from such studies, with robust exposure assessments that include detailed occupational information and exposure assignment based on industry-wide surveys or direct exposure measurements.

Schoolhouse 3.2.3 - Track homework, reports & school projects.. (Shareware)

Posted: 18 Aug 2011 03:16 AM PDT



Schoohouse is designed for students who need an easy, quick and powerful way to manage what they need to work on.

Great features like automatic grade calculation, smart criteria and file attachments make organizing your tasks simple.

Schoolhouse 3 builds on this by adding better customization, support for in-app websites, MobileMe syncing and more.

Version 3.2.3:

  • Mac OS X 10.7 Lion compatibility fixes.


    • Mac OS X 10.5 or later.
    • MobileMe account required for syncing.


    Download Now

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Frenzy 1.3 - Dropbox-powered social network.. (Demo)

Posted: 18 Aug 2011 03:18 AM PDT



Frenzy uses Dropbox to store your feed items and keep everything in sync. You don't need another account and there's no other server involved.

Features:

  • Simple and minimal: Frenzy is designed to get out of your way and let you get right back to work. Use the key combo to share what you're looking at, type your message and then Frenzy will immediately return focus back to the application you were using.
  • Works offline: Because Frenzy uses Dropbox, your feed items sync whenever you're next online. No more connection problems or fail whales.
  • Completely private: Frenzy is designed from the ground up to be for just you and a bunch of your close friends. All the Frenzy data is kept inside your Dropbox folders.


Version 1.3:
  • Fixed a number of bugs related to Mac OS X 10.7 Lion.


Mac OS X 10.5 or later

Download Now

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Dropbox 1.1.40 - Online synchronization tool with Finder integration; free 2 GB account.. (Free)

Posted: 18 Aug 2011 03:31 AM PDT



Dropbox is an application that creates a special Finder folder that automatically syncs online and between your computers. It allows you to both backup files and keep them up-to-date between systems.

Note: You must first sign up to use Dropbox. For a free 2GB account with 250MB bonus, click here.

The Dropbox application is available for Mac OS X, Windows, and Linux. A video on the site explains more.



Version 1.1.40: Release notes were unavailable when this listing was updated.

Mac OS X 10.4 or later

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Inversion - Videos and Trailers

Posted: 18 Aug 2011 04:18 AM PDT

Coop trailer.

Saints Row: The Third - Videos and Trailers

Posted: 18 Aug 2011 03:34 AM PDT

Skies over steelpoint trailer.

GoldenEye 007: Reloaded - Videos and Trailers

Posted: 18 Aug 2011 02:52 AM PDT

MI6 Ops Mode trailer.

Start/Select - Gamescom Tour and Sony Roundup

Posted: 18 Aug 2011 02:28 AM PDT

Guy takes stock of the best announcements from Sony's press conference, while Johnny takes to Gamescom's hall six for a look around.

Get the full article at GameSpot


"Start/Select - Gamescom Tour and Sony Roundup" was posted on Thu, 18 Aug 2011 02:28:33 -0700

WWE '12 Updated Hands-On Preview

Posted: 18 Aug 2011 12:42 AM PDT

We do even parts creation and destruction as we check out WWE '12's new ring builder, and then tear it apart.

 

Bigger. Badder. Better. They're the three words game developer THQ uses to describe the 2011 version of its popular wrestling series. After seeing the game running in all of its baby oil-drenched flesh, and taking control of some of its new features, we've got to agree that this is one of the biggest updates the franchise has seen in some time. Gone is the Smackdown vs. Raw branding that has headlined the series since 2004; instead, this year's game will simply be titled WWE '12.

While the name has gone on a diet, the content has done anything but, bulking up to more than 80 different match types, and including more than 70 Superstars, Divas, and Legends. The figure is inclusive of future characters available as downloadable content, but the company has promised that by September, at least one more Legend will be announced as being playable. The main story mode will span more than 12 hours in length, while the never-ending Universe mode, 60 different unlockables (such as arenas), and almost a dozen different creation tools should give this game plenty of life.

One of the most often-requested features from fans has been the chance to create and customise the places where the stars get down. WWE '12 finally obliges, and sees the introduction of a ring-creation tool, and, like the game's other personalisation options, will allow players to build theatres from the ground up with a variety of different looks. Some examples that we saw included a John Cena-branded main stage, D-Generation X, and classic WrestleMania liveries. Players will be able to customise most elements in the environments, picking promos to run across electronic billboards, turnbuckle pads, barricades, announcer tables, aprons, and the mat, all the way down to individual strands of rope enclosing the ring. We saw a wide range of pre-created logos, textures, and national flags available, spanning everything from army camouflage and blood-splattered cloth, all the way to cow print.

Working with them is as simple as choosing the design and moving it around the surface that you want to apply it to with the analog stick, before using the D pad to scale within proportion, or skew perspective. None of the images in the bank take your fancy? Beyond messing with colours, you'll also be able to create original artwork with multiple layers. THQ devs on hand at the event admitted that they hadn't yet ironed out all of the final details, but suggested that future texture packs may also be made available as DLC. We had fun knocking up a design using the available templates with our basic craft skills, but there's scope here for quality original creations, which can then be used for your own matches, or, if you're the generous type, shared with other members of the game's online community.

Building the ring is enjoyable and all, but we weren't there to paint. We wanted to feel the crushing injuries sustained when fist is introduced to skull. Thankfully, we got a chance to explore some gameplay during our demo, and we were surprised to feel how far it seems to have come from WWE SmackDown vs. Raw 2011. A new animation and rendering system adds some much-needed life to the ring, with the ropes and floor bouncing in time as bodies hit the mat. Pacing has received a major overhaul, and, in line with other sporting titles, the performance of each wrestler is tied to the individual's designated attributes. Time between moves has been considerably reduced and takes out some of the dead time and button mashing waiting for characters to return to their feet. As you'd expect, early in the match, players have far greater stamina, snapping back up with ease after being knocked down, and slowly taking longer to recover as they take a pummelling, or as the match drags on in length.

The result is gameplay that feels much less stop-start, giving a natural flow to the action, but never feeling like you're sitting around, mashing and waiting for something to happen. Combined with the game's new, smoother animation system, grappling looks and feels better as you transition from one hold to another. It's not without its quirks, and we did see the odd slightly jarring movement, but it's much improved over last year's game, and, indeed, everything that has come before it in the series.

Fans of fighting series like Street Fighter and Tekken will also be pleased to see the introduction of a revenge-style meter that works as a comeback system. Players on the back foot and staring down the barrel at a loss can turn it all around quickly, and, if you can successfully land your character's three-hit combo, you'll be further rewarded with an instant finisher. Likewise, Super Finisher moves have been introduced, with each character receiving a fight ender by successfully nailing a signature move. Artificial intelligence difficulties in the single-player mode will also be getting a major overhaul in WWE '12, with fans receiving much more challenge from the Hard and Legendary modes than they had previously.

Character models have received a spit and polish, and their likenesses to their real-world counterparts are now much better, but, by far, our favourite new feature is the introduction of more cinematic camera angles during matches. The game sucks you in as the view switches to a close up showing looks of agony for each choke and slam, further mirroring the presentation of the television broadcast style. Camera cuts are slick, fast, and dynamic, so you don't need to worry about losing your character positioning or missing a beat as it goes back to a wide view of the ring and the action continues.

The game's full roster will include names such as Kelly Kelly, Rey Mysterio, Undertaker, Daniel Bryan, Kane, Michelle McCool, Vader, and Mr McMahon, amongst others. The Rock will be offered free as a pre-order incentive for Xbox 360, PlayStation 3, and Wii versions of WWE '12, although we're interested to see which faces will fill the remaining gaps in the list.

For what has largely become a yearly sports title with a few new features thrown in, WWE '12's new name appears to signal a major turning point for the franchise. We had a lot of fun making our own unique venues and dropping RKOs, and we're looking forward to seeing more of it in the ring. Look for the game in late November this year.

Read and Post Comments | Get the full article at GameSpot


"WWE '12 Updated Hands-On Preview" was posted by Dan Chiappini on Thu, 18 Aug 2011 00:42:26 -0700

Gamescom 2011 Prototype 2 Video Preview

Posted: 17 Aug 2011 11:27 PM PDT

GameSpot's Maxwell McGee goes into the yellow zone in this video preview for Prototype 2 at Gamescome 2011

 

Read and Post Comments | Get the full article at GameSpot


"Gamescom 2011 Prototype 2 Video Preview" was posted by Wern on Wed, 17 Aug 2011 23:27:20 -0700

Gamescom 2011 GoldenEye 007: Reloaded Video Preview

Posted: 17 Aug 2011 11:23 PM PDT

GameSpot's Maxwell McGee gets shaken not stirred in this interview at Gamescom 2011 GoldenEye 007: Reloaded

Read and Post Comments | Get the full article at GameSpot


"Gamescom 2011 GoldenEye 007: Reloaded Video Preview" was posted by Wern on Wed, 17 Aug 2011 23:23:25 -0700

Gamescom 2011 Resistance Burning Skies Video Preview

Posted: 17 Aug 2011 11:14 PM PDT

GameSpot's Shaun McInnis gets his hands on the Playstation Vita and takes out some Chimera in this Gamescom 2011 Video Preview for Resistance Burning Skies

Read and Post Comments | Get the full article at GameSpot


"Gamescom 2011 Resistance Burning Skies Video Preview" was posted by Wern on Wed, 17 Aug 2011 23:14:04 -0700

Gamescom 2011: Lollipop Chainsaw Video Preview

Posted: 17 Aug 2011 11:06 PM PDT

GameSpot gets a taste of what's to come for Suda 51's latest hacker and slasher Lollipop Chainsaw at Gamescom 2011

 

Read and Post Comments | Get the full article at GameSpot


"Gamescom 2011: Lollipop Chainsaw Video Preview" was posted by Wern on Wed, 17 Aug 2011 23:06:30 -0700

Gamescom 2011 Call of Duty: Modern Warfare 3 Spec Ops Video Preview

Posted: 17 Aug 2011 11:00 PM PDT

GameSpot's Shaun McInnis gets briefed on spec ops survival mode in Call of Duty Modern Warfare 3 at Gamescom 2011

 

Read and Post Comments | Get the full article at GameSpot


"Gamescom 2011 Call of Duty: Modern Warfare 3 Spec Ops Video Preview" was posted by Wern on Wed, 17 Aug 2011 23:00:27 -0700

Crosshairs-- Hitman: Absolution, ARMA III, Aliens: Colonial Marines

Posted: 17 Aug 2011 10:01 PM PDT

This week on Crosshairs we join marines from the future and modern day as we chat to the devs behind Aliens: Colonial Marines and ARMA III, then slink back into the shadows to welcome the return of Agent 47 in Hitman: Absolution. Tune in!

 

Read and Post Comments | Get the full article at GameSpot


"Crosshairs-- Hitman: Absolution, ARMA III, Aliens: Colonial Marines" was posted by edmondt on Wed, 17 Aug 2011 22:01:08 -0700

Keiji Inafune light fuse for new Idea Factory title

Posted: 17 Aug 2011 09:47 PM PDT

"Mystery love" adventure game to be called Bakudan Handan.

Former Capcom producer Keiji Inafune has been busy as of late with social games and Comcept. According to this week's Famitsu, the legendary designer will have even less free time as he is helping out Idea Factory with another game: Bakudan Handan, literally translated as "Bomb Judgement".

The game itself is an adventure game tailored as a love simulator ala Tokimeki Memorial. Players control a female protagonist as they explore an amusement park to solve a situation involving a bomb scare by an unknown culprit in a bear suit serving as the park's mascot. Along the way, players get to sit through romantic possibilities with male NPCs.

Keiji Inafune's contributions will be producing Bakudan Handan's setpiece and theme park which will have many video game-themed attractions. The developer will also make a digital cameo as himself; he will be the protagonist's uncle who will help guide players throughout the game.

The adventure title will be out on the PSP next year. An English version of the title has yet to be confirmed. Idea Factory's other titles include Record of Agarest War and the Hyperdimension Neptunia series. Keiji Inafune also made a digital cameo in the latter series as a special attack.

Read and Post Comments | Get the full article at GameSpot


"Keiji Inafune light fuse for new Idea Factory title" was posted by Jonathan Leo Toyad on Wed, 17 Aug 2011 21:47:01 -0700

Sony sets new price for Asian PS3s

Posted: 17 Aug 2011 09:45 PM PDT

New price cuts for console to take effect starting August 22.

 

Get the full article at GameSpot


"Sony sets new price for Asian PS3s" was posted by Jonathan Leo Toyad on Wed, 17 Aug 2011 21:45:47 -0700

Puzzle Maker 1.1.2 - Create crosswords and word searches using your own words.. (Shareware)

Posted: 18 Aug 2011 03:06 AM PDT



Puzzle Maker Create crossword and word search puzzles using your own words! You choose the words, and Puzzle Maker can make a crossword and word search from them.

Features:

  • Edit Puzzles: change fonts, add colors and modify layout. Don't settle for a boring black-and-white puzzle.
  • Nice Printouts: tired of your puzzles looking like they were printed off a web site? With Puzzle Maker, your printed puzzles will look great - no website logos, no unwanted text.
  • Export As Image: export your puzzles to a high quality image (PNG), so they can be included in another document or a website.
  • Export To Pages: need to edit your puzzle document further? Export your puzzles to Pages, the word processor by Apple. Then you can create books and newsletters that include your puzzle. Compatible with Pages '08 and later.
  • Export As an Interactive Web Page: want to share your puzzle with the world? Puzzle Maker lets you export your puzzle as an interactive web page, so people all over the world can solve your puzzle.
  • Multi-Core -- High Quality Puzzles, Fast: Puzzle Maker takes advantage of your multi-core Mac to deliver a good-looking puzzle, fast.
  • 2 for the price of 1: Puzzle Maker is both a crossword puzzle maker and a word search maker. Don't use 2 separate programs: create both type of puzzles from the same word lists!



Version 1.1.2:
  • web export is now iPad compatible, along with other web export improvements.
  • Added ability to import .csv files with format "word", "clue".
  • No duplicate grids in puzzle preview
  • Fixes program crash when saving on open/new
  • crossword algorithm fixes
  • other miscellaneous improvements


Mac OS X 10.5 or later.

Download Now

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