суббота, 1 сентября 2012 г.

Games

Games


F1: Alonso Fastest In Final Practice At Spa

Posted: 01 Sep 2012 12:00 AM PDT


On a dry track, Fernando Alonso led the way in P3 at Spa-Francorchamps...

PAX Prime 2012 2K Booth Tour

Posted: 01 Sep 2012 02:43 AM PDT

GameSpot gets a 2K booth tour with Community Manager Sasha de Guzman

 

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"PAX Prime 2012 2K Booth Tour" was posted by Wern on Sat, 01 Sep 2012 02:43:43 -0700

Cosplay and Board Games a day in the life of PAX Prime 2012

Posted: 01 Sep 2012 02:32 AM PDT

rich and Rob make their way to Neverwinter but stop to play some games and talk to Cosplayers

 

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"Cosplay and Board Games a day in the life of PAX Prime 2012" was posted by Wern on Sat, 01 Sep 2012 02:32:42 -0700

Rich and Rob run into GLaDOS at PAX Prime 2012

Posted: 01 Sep 2012 02:29 AM PDT

The boys are intrigued by GLaDOS and find the Banana still in line

 

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"Rich and Rob run into GLaDOS at PAX Prime 2012" was posted by Wern on Sat, 01 Sep 2012 02:29:20 -0700

Things Sound Good at the Astro booth at PAX Prime 2012

Posted: 01 Sep 2012 02:10 AM PDT

Tsquared and MrsViolence get caught up on all things new at the Astro booth at PAX Prime 2012

 

Read and Post Comments | Get the full article at GameSpot


"Things Sound Good at the Astro booth at PAX Prime 2012" was posted by Wern on Sat, 01 Sep 2012 02:10:27 -0700

Tom and Kelly drop by the Square Enix Booth at PAX Prime 12012

Posted: 01 Sep 2012 01:55 AM PDT

Tom & Kelly roll by the Square Enix Booth and get caught up with a few familiar titles

 

Read and Post Comments | Get the full article at GameSpot


"Tom and Kelly drop by the Square Enix Booth at PAX Prime 12012" was posted by Wern on Sat, 01 Sep 2012 01:55:04 -0700

Rich and Rob whack a mole at PAX Prime 2012

Posted: 01 Sep 2012 01:33 AM PDT

Rich and Rob beat moles into submission at PAX Prime 2012

 

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"Rich and Rob whack a mole at PAX Prime 2012" was posted by Wern on Sat, 01 Sep 2012 01:33:47 -0700

rad things happening at Alienware PAX Prime 2012

Posted: 01 Sep 2012 01:21 AM PDT

Kelly and Tom check out all the cool things at the Alienware Booth at PAX Prime 2012

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"rad things happening at Alienware PAX Prime 2012" was posted by Wern on Sat, 01 Sep 2012 01:21:14 -0700

Rich and Rob go Bananas at PAX Prime 2012

Posted: 01 Sep 2012 01:03 AM PDT

Rich and Rob are at it again at PAX 2012 Alienware Booth

 

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"Rich and Rob go Bananas at PAX Prime 2012" was posted by Wern on Sat, 01 Sep 2012 01:03:58 -0700

Tsquared and MrsViolence catch up with Firefall CEO Mark Kern

Posted: 01 Sep 2012 12:47 AM PDT

Tom & Kelly interview Red 5 Studios CEO Mark Kern at the Firfall booth at PAX Prime 2012

 

Read and Post Comments | Get the full article at GameSpot


"Tsquared and MrsViolence catch up with Firefall CEO Mark Kern" was posted by Wern on Sat, 01 Sep 2012 00:47:26 -0700

Tom and Kelly get a whirlwind tour of Madcatz Booth at PAX Prime

Posted: 01 Sep 2012 12:02 AM PDT

Alex Verrey of Madcatz shows off all the latest gaming gear in the Madcatz Booth at PAX Prime 2012

 

Read and Post Comments | Get the full article at GameSpot


"Tom and Kelly get a whirlwind tour of Madcatz Booth at PAX Prime" was posted by Wern on Sat, 01 Sep 2012 00:02:02 -0700

Rich and Rob wag their fingers at wrong doers at PAX Prime 2012

Posted: 31 Aug 2012 11:46 PM PDT

Rich and Rob give Gunstringer a shot at PAX Prime 2012

 

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"Rich and Rob wag their fingers at wrong doers at PAX Prime 2012" was posted by Wern on Fri, 31 Aug 2012 23:46:10 -0700

Rich & Rob at PAX 2012 and become Heroes

Posted: 31 Aug 2012 11:31 PM PDT

Rich and Rob are back this time at PAX Prime 2012

 

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"Rich & Rob at PAX 2012 and become Heroes" was posted by Wern on Fri, 31 Aug 2012 23:31:21 -0700

Ted Price keeps us up with Outernauts and Insomniac Games

Posted: 31 Aug 2012 11:02 PM PDT

Ted Price Talks about the effect independent developers have on gaming.

Read and Post Comments | Get the full article at GameSpot


"Ted Price keeps us up with Outernauts and Insomniac Games" was posted by benitog on Fri, 31 Aug 2012 23:02:47 -0700

Lightning Returns: Final Fantasy XIII sees a new spin on an old engine

Posted: 31 Aug 2012 11:01 PM PDT

Square Enix brings back the Crystal Tools engine tools to create a seemingly open-world, Final Fantasy take on Nintendo's Majora's Mask formula.

Square Enix has yet to give us video proof of Final Fantasy Versus XIII's ongoing development, but it did show the media and invited guests something else concerning the story of Final Fantasy XIII during its 25th anniversary showcase today in Tokyo, Japan. Lightning Returns: Final Fantasy XIII, the official name for the final chapter in the FF XIII trilogy, seems to mix a lot of the old with the new.

The key mechanics game designer Yuji Abe presented during the showcase were "constant-moving world" and "customization". For the former, he explained that time does not stop for Lightning; she has to find ways to increase time to complete quests and forward the story since the world comes to its demise in thirteen days. One highlighted way is to defeat enemies and monsters. She can also perform certain miracles that could either shake up the in-game elements or the world itself, but at the cost of time. Yes, this concept may not be new as The Legend of Zelda: Majora's Mask pulled it off back in the Nintendo 64 days, but it's nice to see a time-rewinding mechanic of sort implemented in today's games.

The game world of Novus Partus is using a day/night cycle; NPCs and monsters appear and act in accordance to this. There will be bigger and more dangerous encounters at nighttime when compared to the daytime. There are four islands for players to explore, and so far the one talked about in detail is the city of Luxerion. The main metropolis of Novus Partus seems to have both a mechanical and fantasy vibe to it, complete with gothic architecture, a monorail system for players to get around, and a black-and-grey color motif to the resident's everyday attire.

For the latter concept, Abe stated that players can customize Lightning's getup any way they want. This isn't purely cosmetic; different clothes and armor sets will affect her stats in combat, as well as give her extra abilities. For now, the armor and weapons count is "more than 10 or 20" according to him. We do hope that she gets more choices apart from swords and shields, but the promise of quick equipment-swapping mid-combat may hint that she can start multi-tasking with spears, claws and even assault rifles and other long-ranged armaments.

The actual gameplay we were shown that isn't available for the public was still using the Crystal Tools engine used for the past two Final Fantasy XIII games, albeit with some minor graphical tweaks here and there. Instead of a party of three, you now control Lightning only. Producer Yoshinori Kitase and director Motomu Toriyama showed off a bit of the game's story scenario where Lightning had to find the culprits behind an unsanctioned public hanging in front of a clock tower in the city of Luxerion. As she talks to different NPCs and explores the city area, the time gauge at the bottom started to count down. While details weren't given if the timer reached zero, we would assume that a story point would be closed out and that the ending to the game would be affected if the world-driven concept was of any indication.

After much mucking around and finding for clues, the producer and director jumped straight into the game's battle system where our heroine squares off against a behemoth (a trademark FF beast). While similar to the Paradigm Shift system viewpoint at first glance, players can now move Lightning around the battlefield using the left analog stick. Her abilities are mapped on each face button so that she can use them when her action time battle gauge is filled; so far she has her old repertoire from past games like her Thundaga spells, protective buffs and combo slashes.

While the game has a more action-like feel to it, the combat will still retain its semi turn-based roots. At the very least, controlling just one powerful character seems like a slight breath of fresh air if only because of the many potential battle scenarios the designers can put players in. The developers did say that Lightning is considered a powerhouse in this game compared to the past titles, so we hope that they include more fights with bigger villains within elaborate set pieces ala God of War to raise the stakes.

From the looks of things, there seems to be shades of an open world mechanic, or at least an illusion of one like in previous Final Fantasy titles. We also felt that the world-shaping elements could play out like a lighter version of action game-world-building hybrid Actraiser. Plus, there's hope that the combat will be more involved now that players have reigns over a pseudo customizable demigoddess. While this may not be the big news Final Fantasy fans are waiting for (that honor goes to Final Fantasy Versus XIII), at least gamers will know that the Final Fantasy XIII chapter will draw to a close soon in 2013 on both PS3 and Xbox 360.

Read and Post Comments | Get the full article at GameSpot


"Lightning Returns: Final Fantasy XIII sees a new spin on an old engine" was posted by Jonathan Toyad on Fri, 31 Aug 2012 23:01:35 -0700

Smite at PAX Prime 2012

Posted: 31 Aug 2012 10:58 PM PDT

Tom Taylor catches up with the Chief Operating Officer of Hi-Rez Studios, Todd Harris about their latest entry into the competitive MOBA scene.

 

Read and Post Comments | Get the full article at GameSpot


"Smite at PAX Prime 2012" was posted by benitog on Fri, 31 Aug 2012 22:58:53 -0700

Natural Selection II at Pax Prime 2012

Posted: 31 Aug 2012 10:58 PM PDT

Kelly Kelley talks to Hugh Jeremy, The Carpenter at UnknownWorldsEnt. about their upcoming title Natural Selection II.

 

Read and Post Comments | Get the full article at GameSpot


"Natural Selection II at Pax Prime 2012" was posted by benitog on Fri, 31 Aug 2012 22:58:12 -0700

Lightning Returns: Final Fantasy XIII announced

Posted: 31 Aug 2012 10:12 PM PDT

New installment of FFXIII series out in 2013; features open-world gameplay and tweaks to Paradigm system.

Square Enix announced a new entry in the Final Fantasy XIII series during today's Final Fantasy 25th Anniversary presentation in the Shibuya Hikarie building in Tokyo, Japan.

The RPG is called Lightning Returns: Final Fantasy XIII and will be the final entry in the Final Fantasy XIII trilogy. The game takes place within the world of Novus Partus, which contains four large islands and the game will chronicle the last thirteen days of the game's universe.

Players control Lightning as she finds a way to save the worlds from extinction. Players can customize Lightning's attire, including her armor and weapons, but there is no information on whether she can equip weapons other than shields and swords of various sizes. The game will still retain the Paradigm Shift combat system, except that players can move Lightning around the battlefield and swap weapons instantaneously.

Final Fantasy XIII producer Yoshinori Kitase and director Motomu Toriyama also announced a Twitter and Facebook account for the game. Players can give their feedback and thoughts on past titles so that the design team may implement them during the game's development.

Lightning Returns: Final Fantasy XIII will be out in 2013 for the PS3 and Xbox 360. The first batch of art from the game can be seen below.

Read and Post Comments | Get the full article at GameSpot


"Lightning Returns: Final Fantasy XIII announced" was posted by Jonathan Toyad on Fri, 31 Aug 2012 22:12:30 -0700

Fortnite - Preview

Posted: 01 Sep 2012 03:21 AM PDT

An epic risk for Epic Games.
I'm surprised I can even write a legitimate preview of Fortnite given that Epic Games—that is, Design Director Cliff Bleszinski, Producer Tanya Jessen, and Art Lead Pete Ellis—barely showed gameplay footage at all. At best, the videos they revealed were in alpha, but Fortnite has such an interesting concept and such a surprising art style that it nearly contradicts the typical grittiness from Epic Games. This alone makes a mere shred of information about the game noteworthy.



In a nutshell, Fortnite challenges a team of players to scavenge for materials and build defenses during the day in order to survive an onslaught of undead enemies who rise by night. Within the available hours of the day, a player will usually roam the world, chop down trees and fences for wood, return to base with materials in hand, and begin crafting a castle of epic proportions. At night, the player will hopefully defeat the waves of husks and other undead by working with their structure's architecture and pumping a shotgun every now and then.

As players progresses from day to day, their overall skills will improve depending on what they favor, be that combat, recon, scavenging, or building. Eventually, they'll have access to crossbows that can fire three bolts at once that also inflict chain lightning damage for one nasty trap, as well as architectural structures made of brick and mortar that have multiple chokepoints and perhaps even a sniper's nest for good measure. Part of the joy is transforming what once was a dinky house made from twigs into a majestic, labyrinthine ten-story fort that would give Minecraft veterans a run for their money.



Of course, it would be remiss ...

Powerball Winning Numbers for 08/29/2012

Posted: 01 Sep 2012 12:47 AM PDT

25 - 28 - 49 - 54 - 56 Powerball 28

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