среда, 6 июня 2012 г.

Games

Games


Religious statues in superhero costumes

Posted: 06 Jun 2012 03:13 AM PDT


In a series called Hagiographies, an Italian artist called Igor Scalisi Palminteri reinterprets the pantheon of saints by repainting religious statuettes as superheroes. They're really very well done.

Igor Scalisi Palminteri: Superhero Saints (via Super Punch)


PDF DRM Removal 1.7.3 - Remove DRM from PDF files.. (Demo)

Posted: 06 Jun 2012 02:35 AM PDT



PDF DRM Removal by Epubor is powerful software to remove DRM protections from Adobe digital editions without compromising quality. Just remove the PDF file's DRM header with no change to the files. Read the PDF on iPad, iPhone, iTouch, Sony Reader, Android, Nook etc.

Features:

  • PDF DRM Removal for Mac software enables you remove DRM from PDF with one click and helps you decrypt Adobe digital editions PDF files with ease.
  • Remove DRM, keep the quality: just remove the DRM from PDF files header, and retain the same quality as source PDF files.
  • Easy to use: Anybody can use this simple program. Just open the program, "Browse" the PDF file in "My DocumentsMy Digital Editions", then "Decrypt PDF".
  • Fast: Remove the DRM from your PDF file in seconds!


Version 1.7.3:
  • New interface.
  • Easier to use.
  • Bug fixes.
  • More powerful.


Mac OS X 10.6 or later

Download Now

This posting includes an audio/video/photo media file: Download Now

Double Dragon: Neon - Preview

Posted: 06 Jun 2012 03:42 AM PDT

Careful, bitches.
After my Zumba-ing and sweating like a crazed pig, I was on an appointment to go and see Double Dragon: Neon. I haven't had myself a good flashback in a while, so having the chance to experience a notable name from the resurgence of gaming in the last 1980s makes me tingle.

DD Neon is not to be confused with a remake, but a re-imagining of the series. The classic setup—girlfriend is socked in the gut and taken over a jerk's shoulder—and start are there, complete with roaming up and down the street and assaulting S&M-ready dominatrixes, but the rest is a bit of this and that from previous entries to create something new from something old.



While it's one of the older breed of the "roaming brawler" genre and as heavy on story as any others have been, DD feels solid and nostalgic while bringing players together this time around. Classic moves like jumping spin kicks and ground-and-pound tactics are there, but what's interesting are the minor "bro-tastic" ways to balance out games with friends.

One example is that if one player's health starts to get too low, the two players can high-five each other, and if that's successful, the average of their health is used to even out the playing field. If one player decides to be a total butt-head, they can "go low" and simply take some of the other player's remaining health. But if both players go low at the same time, they both lose a bit of health. It's the Double Dragon equivalent of what's known as the DBAD rule: Don't Be A Dick.



Double ...

Doom 3 BFG Edition - Screenshots

Posted: 06 Jun 2012 03:31 AM PDT

Re-mastered for Xbox 360 and PlayStation 3, this genre defining game and its add-on pack offers greatly enhanced graphics, deeply immersing the player in the demonic world of this terrifying horror masterpiece. Players will also experience a never-before-seen single-player story, 'The Lost Mission' featuring seven heart-pounding levels that will once again have them on the edge of their seats.

DOOM 3, Resurrection of Evil, and 'The Lost Mission'have been optimized in 3D, featuring 5.1 surround sound, Xbox 360 Achievements, PlayStation 3 trophies, improved rendering and lighting, and a new check point save system allowing for smoother progression through the game. id® Software has fine-tuned the controls to bring the intensity of the DOOM single and multiplayer experience to the consoles, and DOOM 3 now features the new armour-mounted flashlight, allowing players to illuminate dark corners and blast enemies at the same time.

Company of Heroes 2 - Screenshots

Posted: 06 Jun 2012 03:51 AM PDT

Key Features
- Award Winning Franchise – Sequel to the highest rated strategy game of all time returns with an innovative warfare experience that will redefine the Strategy genre once more
- Essence 3.0 Engine – Cutting-edge technology that increases the graphical quality and accuracy of deadly combat with an unprecedented TrueSight™ system that changes strategic warfare forever
- Blood and Snow – Take command of the iconic Red Army on the Eastern Front and repel the Nazi invaders in this Battle of the Ideologies
- Tactical Warfare – Develop and utilize your new Commander Abilities and experience the up-close moment-to-moment brutality of frontline warfare through new Dynamic Battle Tactics
- Intense Online Combat – Featuring the great competitive and co-operative multiplayer that fans have grown to expect from this high-quality and critically acclaimed franchise

Haunted Manor: Queen Of Death CE 1.0.0.0 - Adventure/horror hidden object puzzle game. . (Demo)

Posted:



Enter Haunted Manor: Queen of Death and save your sister before it's too late! Find a powerful amulet to stop an ancient evil in this amazing Hidden Object Puzzle Adventure game. After receiving a mysterious letter, you return home to find that your family has been murdered. The only survivor is your sister, Stella, who now needs you to save her! Concoct a powerful elixir to save Stella and then confront the Queen of Death!

The Collector's Edition includes:

  • Bonus gameplay
  • Integrated Strategy Guide
  • Wonderful Wallpapers
Features:
  • Save your sister
  • Concoct a powerful elixir
  • Confront the Queen of Death!


Download Now

This posting includes an audio/video/photo media file: Download Now

PDF DRM Removal 1.7.3 - Remove DRM from PDF files.. (Demo)

Posted:



PDF DRM Removal by Epubor is powerful software to remove DRM protections from Adobe digital editions without compromising quality. Just remove the PDF file's DRM header with no change to the files. Read the PDF on iPad, iPhone, iTouch, Sony Reader, Android, Nook etc.

Features:

  • PDF DRM Removal for Mac software enables you remove DRM from PDF with one click and helps you decrypt Adobe digital editions PDF files with ease.
  • Remove DRM, keep the quality: just remove the DRM from PDF files header, and retain the same quality as source PDF files.
  • Easy to use: Anybody can use this simple program. Just open the program, "Browse" the PDF file in "My DocumentsMy Digital Editions", then "Decrypt PDF".
  • Fast: Remove the DRM from your PDF file in seconds!


Download Now

This posting includes an audio/video/photo media file: Download Now

Oxford Casino opens to public

Posted: 06 Jun 2012 02:53 AM PDT

Television and newspaper reporters got a sneak peak inside the Oxford Casino on Tuesday.

This posting includes an audio/video/photo media file: Download Now

Halo 4 Livecam 2, Day 1 Highlight Reel 2013

Posted: 06 Jun 2012 01:10 AM PDT

Follow Mike on his magical adventures through the convention floor!

 

Read and Post Comments | Get the full article at GameSpot


"Halo 4 Livecam 2, Day 1 Highlight Reel 2013" was posted by sampsona on Wed, 06 Jun 2012 01:10:17 -0700

Why Sony Won E3 2012

Posted: 06 Jun 2012 12:44 AM PDT

New projects from familiar developers helped Sony steal the show.

 

Get the full article at GameSpot


"Why Sony Won E3 2012" was posted by Laura Parker on Wed, 06 Jun 2012 00:44:00 -0700

Why Nintendo Won E3 2012

Posted: 06 Jun 2012 12:43 AM PDT

No one panders quite like Nintendo.

 

Get the full article at GameSpot


"Why Nintendo Won E3 2012" was posted by Tom Mc Shea on Wed, 06 Jun 2012 00:43:44 -0700

Why Microsoft Won E3 2012

Posted: 06 Jun 2012 12:43 AM PDT

Microsoft presents a multi-faceted future of gaming's best-selling console.

 

Get the full article at GameSpot


"Why Microsoft Won E3 2012" was posted by Carolyn Petit on Wed, 06 Jun 2012 00:43:31 -0700

GameSpot South Hall Post-It Time Lapse

Posted: 06 Jun 2012 12:38 AM PDT

E3 2012: Three days, 29 people, over 1000 square feet of Post-It notes. And one bass drop.

 

Read and Post Comments | Get the full article at GameSpot


"GameSpot South Hall Post-It Time Lapse" was posted by Tyler on Wed, 06 Jun 2012 00:38:22 -0700

The First Five Things You Notice About Halo 4 Multiplayer

Posted: 06 Jun 2012 12:38 AM PDT

E3 2012: From custom loadouts to lighting effects, we examine the most immediately noticeable changes to Halo 4 multiplayer.

 

While Microsoft kicked off its E3 2012 press conference with a look at Halo 4's single-player campaign, Master Chief's latest saga isn't the only part of Halo 4 on display at the show this year. Tonight, we got a chance to take a quick spin through a bit of Halo 4's competitive multiplayer mode. We'll save the real nuts-and-bolts discussion for a later date, but in the meantime let's take talk about the five things we noticed right away about 343's handiwork:

Break Out Your Sunglasses

Depending on which map you play, the first thing you'll probably notice about Halo 4 is a much more dramatic use of lighting. The series has always been fond of painting dramatic skies above players' heads, but in Halo 4 it feels like those skies are reaching down and grabbing you. This effect was especially dramatic on the Forerunner-themed map we played that mixed austere architecture with extensive god rays bathing the play field in a golden light. It almost had a heavenly look to it--if heaven was populated by Spartans trying to kill one another.

Finding Your Own Style

One of the ways Halo 4 deviates most from previous games is through the use of customized loadouts. What this does to the overall balance and its effect on the gap between new players and veterans is the subject for a later discussion, but one thing we can definitely say right now is that they really do let you carve out your own unique playing style on the battlefield.

Say you're a defensive player who prefers to avoid risk. You can equip the "Mobility" support upgrade that grants you infinite sprinting, allowing you to high-tail it to safety whenever things get too hot for your liking. Or if you like to get inside the enemy's head, you can turn on the "Promethean Vision" armor ability that lets you temporarily see players through walls, then watch as they react in horror when you keep banking grenades around blind corners and into their laps.

The Warthog Has Been (Somewhat) Tamed

Hop into the driving seat of the Warthog and you might notice that Halo's signature method of wild joyriding has become a little more, dare we say it, reliable. It's a subtle difference compared to previous games, but it did seem like the Warthog in Halo 4 feels less floaty and squirrely. It's not the sort of change that everyone is going to pick up on, but it did feel like the Warthog has had some modest tuning upgrades applied to it in the ol' UNSC auto garage.

The Animated Art of Dying

Halo 4's lighting isn't the only visual change you'll notice when you first pick up a controller and jump into a fight between red and blue. The character animations are now much more elaborate and nuanced. When the camera pulls back to show you dying, you no longer just sort of fall to the ground as a lifeless husk of your former self; instead, you'll often see yourself stumble, reach out in desperation, and shuffle this mortal coil in dramatic fashion. Those death animations aren't terribly longer than the old ones, and you can still skip them to respawn right away, but they definitely add a bit more grim weight to the act of seeing your character die.

Your Guns Are More Reliable

Folks who complained about weapon bloom in Halo: Reach are probably going to be happy with what 343 has done to the armory in Halo 4. In the time we spent playing multiplayer, gunfire seemed much more accurate in extended bursts. This was especially the case with the single-shot DMR. When engaging an enemy from mid to long range, we were able to fire off a quick succession of four or five rounds without feeling like our fifth bullet had taken a detour to Antarctica and back. The result is a game that moves a little more quickly, with kills coming more fast and often. Not a dramatic difference, but one that veteran Reach players will probably pick up on.

Read and Post Comments | Get the full article at GameSpot


"The First Five Things You Notice About Halo 4 Multiplayer" was posted by Shaun McInnis on Wed, 06 Jun 2012 00:38:00 -0700

Borderlands 2 and Artistic Evolution

Posted: 06 Jun 2012 12:20 AM PDT

E3 2012: With Borderlands 2, the series enters an artistic Renaissance.

 

Get the full article at GameSpot


"Borderlands 2 and Artistic Evolution" was posted by Kevin VanOrd on Wed, 06 Jun 2012 00:20:53 -0700

Snoop Dogg Talks Tekken Tag Tournament 2

Posted: 06 Jun 2012 12:01 AM PDT

Carlos talks with Snoop Dogg about his appearance in Tekken Tag Tournament 2.

 

Read and Post Comments | Get the full article at GameSpot


"Snoop Dogg Talks Tekken Tag Tournament 2" was posted by franka on Wed, 06 Jun 2012 00:01:01 -0700

Will Tomb Raider Venture Off the Beaten Path?

Posted: 05 Jun 2012 11:13 PM PDT

E3 2012: A behind-closed-doors demo sheds just enough light on Tomb Raider to leave us wanting to know even more.

 

We know that the upcoming Square Enix reboot of Tomb Raider serves as a kind of origin story for Lara Croft, showing the experience that turned her into the confident and capable adventurer and raider of tombs we're all familiar with. We know that it has a grimmer tone than earlier entries in the series; Lara gets bruised and bloodied, and commits some shocking (but, under the circumstances, necessary) acts to survive. But there's still so much we don't know about the game. The term "dynamic exploration" was mentioned at an E3 press conference, but what does that really mean? We've seen some linear action sequences; how much of the game will consist of this sort of thing? How much freedom to explore will you really have? Will Tomb Raider play like an Uncharted game with a darker tone, or will it have elements that give it an identity of its own?

Today, we saw a behind-closed-doors, non-playable demo that gave us a tantalizing glimpse at the potential answers to some of these questions, but kept much under wraps. Picking up where last year's E3 demo ended, it initially saw Lara moving along narrow ledges and running down narrow paths. The gameplay clearly didn't offer much freedom at this stage, but it gave us an opportunity to take in the impressive natural beauty of Lara's surroundings, as well as her believable animations and the shifting camera angles that emphasized the danger she was in--when crossing a log that bridged a chasm, for instance, the camera looked down on Lara and the yawning abyss below.

At one point, Lara had to climb the wreckage of a crashed plane, and here, the Uncharted influence seemed apparent; the plane began to slide down as she climbed, creating a sense of urgency as she scrambled up before the plane fell down.

Soon, Lara acquired a bow from a corpse, and a bit later, she commented to herself about how hungry she was. As it so happened, a deer was nearby; the player used the bow to fell the creature, and as Lara approached it, she was clearly distraught at having to take the animal's life by hand for her sustenance. This left us wondering if you'll actually need to be aware of things like Lara's hunger and thirst throughout the game and manage them by hunting animals and finding supplies of water, or if this was just a story element. It was clear that various types of animals inhabit parts of the island, and we hope that the island's ecosystem is something you need to rely on throughout the game.

Lara then made her way to a camp, and here, the element of character progression was introduced. Using acquired survival points (which appear to be the game's version of experience points), the player purchased an upgrade that allowed Lara to recover more of her own fired arrows from enemies and animals. Later in the demo, salvage that Lara had collected around the island was used to upgrade a tool, enabling her to use it to open a door she previously couldn't. This glimpse of character progression was promising, but left us wondering just how deep this element runs. How many types of upgrades are there? How much of an impact do they have on the experience? Sadly, these questions went unanswered.

Also unclear was just how much exploration the game will offer. It appeared at times as if there was room to explore off of the narrow path that the player followed during the demo, but we have no way of knowing how far the terrain stretches in either direction and what sorts of things you might find if you do go exploring. Rather than taking the opportunity to explore, the demo showcased the kind of fierce action Tomb Raider will offer: at one point, Lara stabbed a wolf through the mouth with an arrow, and at the end of the demo, after an intense struggle with an island inhabitant for the control of a gun, Lara shot him in the head, with grisly results.

But it wasn't this shocking moment of violence that made the biggest impression on us. It was the glimpses we caught of the upgrade system and the potential hint of a need to manage Lara's survival by hunting. Elements like this could help Tomb Raider stand out from the crowd; it's frustrating, then, that so little of what we've seen sheds light on these aspects of the game, focusing instead on the combat and on linear, Uncharted-style platforming sequences. Linear sequences from time to time can ratchet up tension, but we hope they're not what this game is founded on. Lara is an explorer; we're still waiting to discover whether or not the island is a worthy birthplace for her talents.

Read and Post Comments | Get the full article at GameSpot


"Will Tomb Raider Venture Off the Beaten Path?" was posted by Carolyn Petit on Tue, 05 Jun 2012 23:13:25 -0700

SimCity: The Renovations Continue

Posted: 05 Jun 2012 11:13 PM PDT

E3 2012: We get a few updates on the latest SimCity and see how the developers are giving players a bit more direction than in the past.

 

There were a few quick updates from the SimCity presentation at this year"s E3. The focus was multiplayer, and we got a few more examples of how it will work. In brief, the multiplayer in SimCity is asynchronous--meaning players don"t have to be online at once to interact. This is because, based on what we saw, most of the interactions with other players are passive. These include exchanging resources for money, or having excess crime spill over into neighboring cities. When you sign out, your city will not advance in any way, but any resources you"re offering (or money you"re receiving) will persist even if you"re offline.

Players can also work together on collaborative projects. In the demo we saw, all three players were working together to complete a massive, international airport. For one player, whose city focused on tourism, the new airport would bring in a fresh batch of travelers ready to pour extra cash into his city. Another player, whose city focused on production, would now be able to export more goods (and get more money). Such a massive project could be attempted solo, if you"re playing single-player, but would take much, much longer to complete. Playing with others has certain advantages.

As seen in the previous demo, the developers made a big deal of dressing up data. Mundane tasks, such as managing electricity or establishing light rail transport, are being dressed up with bright, engaging overlays. One example was using building graffiti to represent areas with high crime rates. High crime rates could lead to crazy arsonists or, as we saw, bank robbers. With a greater focus on player direction through missions (and their rewards), SimCity is looking to bring back the classic look with a modern touch. The game will be released on the PC in February of next year.

Read and Post Comments | Get the full article at GameSpot


"SimCity: The Renovations Continue" was posted by Maxwell McGee on Tue, 05 Jun 2012 23:13:19 -0700

The dual personality of Metal Gear Rising: Revengeance.

Posted: 05 Jun 2012 10:56 PM PDT

E3 2012: Two GameSpot Editors. One Metal Gear.

 

Get the full article at GameSpot


"The dual personality of Metal Gear Rising: Revengeance. " was posted by Kevin VanOrd and Peter Brown on Tue, 05 Jun 2012 22:56:40 -0700

Crysis 3 doesn't reinvent the wheel, nor will it probably need to.

Posted: 05 Jun 2012 10:40 PM PDT

E3 2012: Kurtis reflects on his time playing the Crysis 3 demo. It may be more of the same, but that's not a problem when the same is great.

 

Crysis 3 made an explosive appearance at EA's conference yesterday. What was shown left many with lingering questions. Where are we - a city, a facility, or a jungle? Who will we play as? Most importantly, what cool gear and gadgets will players get their mitts on? Today we were able to stop by EA's booth and get a hands on demo of Crysis 3.

The demo lasted around twenty minutes in length and took place about half an hour into the main storyline. The most surprising thing is that you take the role of Prophet, alive and well 20 years after his death in Crysis 2. How he survived eating a bullet was not explained. What is known is that the war with the Ceph left New York a ravaged wasteland. Cell in turn has swooped in and placed a dome shaped barrier around the city, which has produced a tropical jungle within the urban environment. Our hero Prophet has witnessed a vision where the Ceph have conquered the world, yet there is still time to prevent such a futured. There were no aliens during the demo, so all enemies were armed human soldiers.

The playable demo featured some gameplay that wasn't present during the press conference showing. Shortly before reaching the Cell controlled damn, Prophet found himself outnumbered by Cell troops, but had a height advantage and the element of surprise on his side. We opted for stealth first, but quickly switched to brutal mid range fighting with the use of armor and a trusty side arm. The amount of Cell soldiers was too great, and eventually we sneaked into the main compound. After making our way past both a turret and hacked door, we arrived at the previously seen demo. Most of the scenario played out the same, but our preference for stealth caused us to bypass the enemy choppers completely.

[ Watch Video ]

The hands on demo of Crysis 3 includes everything shown at EA's press conference.

From the short preview, one couldn't say Crysis 3 does much to improve on the superb gameplay and design of its predecessor. It's more of the same, but that familiarity is comforting. There are at least some new weapons and tech to make use of. First, the most prominent comes from the highly promoted compound bow. The standard arrows are powerful and felled an enemy with two or three shots to the body (and of course a single hit to the head); one may even collect fired arrows off a Cell agent's corpse, allowing seemingly endless ammo to compulsive hoarders.

There were also several other arrowheads, tough most of them will detonate on impact. These included electric arrows that sent shocking pulses when shot at puddles and bodies of water. Pressurized arrows would knockback and damage enemies with a large radius of expelled air. Last was a classic explosive arrow that ignited close range targets. In most situations the standard arrows were the most practical option.

Another new improvement was hacking via the visor. Many doors were locked and Cell sentries were hidden around corners. By staring down these hardened bags of bolts we were able to open new passages and turn turrets against tactless troopers. It required actually standing nearby the active sentry, making cloaking or armor the prime option to manipulate auto-guns.

Despite the new equipment seen so far, Crysis 3 doesn't feel that it innovates on the series' staple of player freedom. Honestly, tweaking the already fantastic mechanics is the smart option. The strongest feature of Crysis 3 is the compelling plot and setting that will bring the trilogy to its close. Those who loved previous Crysis games will be foaming at the mouth for this next installment, but there just isn't enough new to sway naysayers. The public may judge for themselves when Crysis 3 hits stores February 2013 for the PC, Xbox 360, and PlayStation 3.

Read and Post Comments | Get the full article at GameSpot


"Crysis 3 doesn't reinvent the wheel, nor will it probably need to." was posted by Kurtis Seid on Tue, 05 Jun 2012 22:40:08 -0700

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